Ai goal fightfromcover: Difference between revisions
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(i searched the fgds myself, could not find this entity. was it ever used in either game?) |
(Confirmed to be in Portal 2 and Alien Swarm through 'dumpentityfactories' console command, this entity is only documented in Portal 2's halflife2.fgd.) |
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Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
{{ent not in fgd}} | |||
{{base point multi|ai_goal_fightfromcover|game1=Portal 2|game2=Alien Swarm}} | {{base point multi|ai_goal_fightfromcover|game1=Portal 2|game2=Alien Swarm}} | ||
== Entity description == | == Entity description == | ||
[[File:ai_goal_follow.png|left|link=]] | [[File:ai_goal_follow.png|left|link=]] | ||
{{clr}} | {{clr}} | ||
Possible left over from Episode 3, seems like a new entity meant to replace [[ai_goal_standoff]]. | |||
== Keyvalues == | == Keyvalues == |
Revision as of 09:41, 20 May 2018
Entity description

Possible left over from Episode 3, seems like a new entity meant to replace ai_goal_standoff.
Keyvalues
- Actor(s) to affect ([todo internal name (i)]) <targetname>
- Target Entity ([todo internal name (i)]) <targetname>
- The name of the entity to follow. If blank, and the actor likes the player, then defaults to player
- Directional Marker ([todo internal name (i)]) <targetname>
- Specify the entity that indicates the direction of battle
- Generic Hint Type ([todo internal name (i)]) <string>
- Behavior looks for 'generic' hints, and requires a text tag to search for
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Activate
- Activates the goal entity.
- Deactivate
- Deactivates the goal entity.
- SetDirectionalMarker <string >
- Specify the entity that indicates the direction of battle