Env splash: Difference between revisions

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{{Screenshot}}
{{base point|env_splash}}  
{{base point|env_splash}}  


==Entity description==
==Entity description==
It creates splash effects when triggered, normally at its origin.<br />
It creates splash effects when triggered, normally at its origin.
 
{{todo|Add a screenshot of working env_splash}}


== Keyvalues ==
== Keyvalues ==

Revision as of 04:08, 5 April 2018

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Template:Base point

Entity description

It creates splash effects when triggered, normally at its origin.

Keyvalues

Scale of the splash ([todo internal name (i)]) <float>
Scale of the splash.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

  • 1 : Automatically find water surface (place entity above water) ***May not work properly with custom water textures***
  • 2 : Diminish with depth (diminished completely in 10 feet of water)

Inputs

Splash
Create a splash effect.


Outputs