List of CS:S Soundscapes: Difference between revisions
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{{back | Counter-Strike: Source Level Creation}} | |||
Here is a list of 245 [[Soundscapes|soundscapes]] for use in [[Counter-Strike: Source]]. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. | Here is a list of 245 [[Soundscapes|soundscapes]] for use in [[Counter-Strike: Source]]. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. | ||
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard. | Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard. | ||
==General | ==General and utilities== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="250px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|util_windgusts | ||
|Wind gusts and snippets. | |Wind gusts and snippets. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|util_drips | ||
|Water dripping. | |Water dripping. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|util_fardrips | ||
|Water dripping a bit further away, with interior echo. | |Water dripping a bit further away, with interior echo. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|util_shoreline | ||
|Small waves hitting shore. | |Small waves hitting shore. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|util_critters | ||
|Croaking noises. | |Croaking noises. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|util_flies | ||
|Buzzing flies. | |Buzzing flies. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|util_rats | ||
|Quiet rat sounds. | |Quiet rat sounds. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|util_birds | ||
|Swamp birds and critters. | |Swamp birds and critters. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|citystart | ||
|Distant train horns. | |Distant train horns. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|traintunnel | ||
|Underground ambient atmosphere. | |Underground ambient atmosphere. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|junkyard | ||
|Sound of creaking metal and put over stress. | |Sound of creaking metal and put over stress. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|truck_pass | ||
|Infrequent close and distant windy sounds of trucks passing overhead. | |Infrequent close and distant windy sounds of trucks passing overhead. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|canal_pipe_chamber | ||
|Dripping water and passing trucks overhead. | |Dripping water and passing trucks overhead. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|drainroom | ||
|Loud ambient underground with constant sound of running water and trucks passing overhead from time to time. | |Loud ambient underground with constant sound of running water and trucks passing overhead from time to time. | ||
|align="center" |0 | |align="center" |0 | ||
Line 87: | Line 88: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Running water. | |height="40px"|Running water. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Ambient windy underground atmosphere. | |height="40px"|Ambient windy underground atmosphere. | ||
|- | |- | ||
| | |height="40px"|steamtunnel | ||
|Atmospheric tunnel. | |Atmospheric tunnel. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|util_tunnel_windgusts | ||
|Wind snippets. | |Wind snippets. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|util_critters_under_docks | ||
|Constant sound of swamp frogs with critters and small waves breaking shore. | |Constant sound of swamp frogs with critters and small waves breaking shore. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|util_toxic_slime | ||
|Gurbling toxic slime. | |Gurbling toxic slime. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|util_industrial | ||
|Metalic industrial steam atmosphere. | |Metalic industrial steam atmosphere. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|general_dripping_tunnel | ||
|Wet dripping tunnel and wind gusts. | |Wet dripping tunnel and wind gusts. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|general_windy_tunnel | ||
|Constant tunnel wind with random wind snippets. | |Constant tunnel wind with random wind snippets. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|general_watery_tunnel | ||
|Quiet running water with dripping plus animal critters. | |Quiet running water with dripping plus animal critters. | ||
|align="center" |0 | |align="center" |0 | ||
Line 137: | Line 138: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Critters. | |height="40px"|Critters. | ||
|- | |- | ||
| | |height="40px"|general_watery_tunnel_shore | ||
|Similar to above but with shore waves too. | |Similar to above but with shore waves too. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|redbarn_ambience | ||
|Calm indoor atmosphere open to the outdoors with wind gusts, wood creaking and birds. | |Calm indoor atmosphere open to the outdoors with wind gusts, wood creaking and birds. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|shore_and_reeds | ||
|Waves breaking shore with birds and wind gusts. | |Waves breaking shore with birds and wind gusts. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|spooky_infested_pipe | ||
|Spooky windy atmosphere, dripping and sometimes critters. | |Spooky windy atmosphere, dripping and sometimes critters. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|water_tunnel_with_frogs | ||
|Water rivulet, frogs, waves and critters. | |Water rivulet, frogs, waves and critters. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|windchimes_and_wind | ||
|Wind and windchimes with birds singing far away. | |Wind and windchimes with birds singing far away. | ||
|align="center" |0 | |align="center" |0 | ||
|Windchimes. | |Windchimes. | ||
|- | |- | ||
| | |height="40px"|slime_outside | ||
|Quiet tunnel ambience with toxic slime. | |Quiet tunnel ambience with toxic slime. | ||
|align="center" |0 | |align="center" |0 | ||
|Toxic slime. | |Toxic slime. | ||
|- | |- | ||
| | |height="40px"|slime_tunnel | ||
|Similar to above but with wind gusts and more predominant ambient tunnel sounds. | |Similar to above but with wind gusts and more predominant ambient tunnel sounds. | ||
|align="center" |0 | |align="center" |0 | ||
|Toxic slime. | |Toxic slime. | ||
|- | |- | ||
| | |height="40px"|tunnel_dry | ||
|Calm dry underground tunnel with wind gusts and car like winds of driving overhead. | |Calm dry underground tunnel with wind gusts and car like winds of driving overhead. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|tunnel_wet | ||
|Dripping wet tunnel with critters. | |Dripping wet tunnel with critters. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|canal_nowater | ||
|Very quiet with sometimes distant birds and wind gusts. | |Very quiet with sometimes distant birds and wind gusts. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|canal_water | ||
|Similar to above but with frequent waves crashing. | |Similar to above but with frequent waves crashing. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|canal_water_industrial | ||
|Similar, but with more wind, to above and in an industrial setting | |Similar, but with more wind, to above and in an industrial setting | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|river | ||
|Similar to <code>canal_water</code> but not very loud. | |Similar to <code>canal_water</code> but not very loud. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|river_calm | ||
|Shoreline waves, wind gusts, distant birds and constant swamp frogs and other such animals. | |Shoreline waves, wind gusts, distant birds and constant swamp frogs and other such animals. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
==Assault== | ==Assault== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="250px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|assault.outside | ||
|Utility soundscape. Dry wind and a continual city atmosphere with distant trains, police sirens, car honks, traffic, ambulances, planes etc. | |Utility soundscape. Dry wind and a continual city atmosphere with distant trains, police sirens, car honks, traffic, ambulances, planes etc. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|assault.inside | ||
|Utility soundscape. Industrial hum and rare noise of gas being released. | |Utility soundscape. Industrial hum and rare noise of gas being released. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|assault.vents_distant | ||
|Utility soundscape. Heavy enclosed area wind. | |Utility soundscape. Heavy enclosed area wind. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|assault.flies | ||
|Utility soundscape. Buzzing flies. | |Utility soundscape. Buzzing flies. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|assault.steamvent | ||
|Utility soundscape. Continues low rushing sound of steam. | |Utility soundscape. Continues low rushing sound of steam. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|assault.industrial1 | ||
|Utility soundscape. Continual sound of machinery operating interspersed with louder machine noises. | |Utility soundscape. Continual sound of machinery operating interspersed with louder machine noises. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|assault.industrial2 | ||
|Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises. | |Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|assault.industrial3 | ||
|Utility soundscape. Continual industrial rumble interspersed with rattles & squeaks. | |Utility soundscape. Continual industrial rumble interspersed with rattles & squeaks. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|assault.industrial4 | ||
|Utility soundscape. Continual throb of machinery. | |Utility soundscape. Continual throb of machinery. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|assault.powerline | ||
|Utility soundscape. Continual electrical hum | |Utility soundscape. Continual electrical hum | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|assault.fan | ||
|Utility soundscape. Continual fan running. | |Utility soundscape. Continual fan running. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|assault.humminglight | ||
|Utility soundscape. Continual electrical hum. | |Utility soundscape. Continual electrical hum. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|assault.acunit | ||
|Utility soundscape. Continual rumble of machinery. | |Utility soundscape. Continual rumble of machinery. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|assault.acunit_alt | ||
|Utility soundscape. Sound of machinery starting up, running then shutting down. | |Utility soundscape. Sound of machinery starting up, running then shutting down. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|assault.uppertracks | ||
|Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|assault.rourkestreet | ||
|Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
|align="center" |0 | |align="center" |0 | ||
Line 305: | Line 306: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Powerline. | |height="40px"|Powerline. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Powerline. | |height="40px"|Powerline. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Pump machine loop. | |height="40px"|Pump machine loop. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Industrial machinery loop. | |height="40px"|Industrial machinery loop. | ||
|- | |- | ||
| | |height="40px"|assault.stephenst | ||
|Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
|align="center" |0 | |align="center" |0 | ||
Line 335: | Line 336: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Powerline. | |height="40px"|Powerline. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Powerline. | |height="40px"|Powerline. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Powerline. | |height="40px"|Powerline. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |6 | |align="center" |6 | ||
|Fluorescent lighting hum. | |height="40px"|Fluorescent lighting hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |7 | |align="center" |7 | ||
|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | |height="40px"|assault.ctalley | ||
|Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
|align="center" |0 | |align="center" |0 | ||
Line 375: | Line 376: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Vent constantly releasing steam. | |height="40px"|Vent constantly releasing steam. | ||
|- | |- | ||
| | |height="40px"|assault.talley | ||
|Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
|align="center" |0 | |align="center" |0 | ||
Line 390: | Line 391: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Vent constantly releasing steam. | |height="40px"|Vent constantly releasing steam. | ||
|- | |- | ||
| | |height="40px"|assault.building | ||
|Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
|align="center" |0 | |align="center" |0 | ||
|Refinery machine and occational steam release sounds. | |Refinery machine and occational steam release sounds. | ||
|- | |- | ||
| | |height="40px"|assault.parking | ||
|Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
|align="center" |0 | |align="center" |0 | ||
|Fluorescent lighting hum. | |Fluorescent lighting hum. | ||
|- | |- | ||
| | |height="40px"|assault.ware | ||
|Continual electrical hum & low pitch white noise, occasional machinery noises. | |Continual electrical hum & low pitch white noise, occasional machinery noises. | ||
|align="center" |0 | |align="center" |0 | ||
Line 410: | Line 411: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Fluorescent lighting hum. | |height="40px"|Fluorescent lighting hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Fluorescent lighting hum. | |height="40px"|Fluorescent lighting hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Fluorescent lighting hum. | |height="40px"|Fluorescent lighting hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Outside warehouse ambient. | |height="40px"|Outside warehouse ambient. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Wind blowing through a vent. | |height="40px"|Wind blowing through a vent. | ||
|- | |- | ||
| | |height="40px"|assault.hroom | ||
|Continual electrical hum & higher pitch white noise. | |Continual electrical hum & higher pitch white noise. | ||
|align="center" |0 | |align="center" |0 | ||
|Fluorescent lighting hum. | |Fluorescent lighting hum. | ||
|- | |- | ||
| | |height="40px"|assault.vents | ||
|Continual industrial rumble, occasional creaking and machinery noise. | |Continual industrial rumble, occasional creaking and machinery noise. | ||
|align="center" |0 | |align="center" |0 | ||
Line 445: | Line 446: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Vent fan. | |height="40px"|Vent fan. | ||
|- | |- | ||
| | |height="40px"|assault.roof | ||
|Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. | |Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. | ||
|align="center" |0 | |align="center" |0 | ||
Line 455: | Line 456: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Air conditioning unit. | |height="40px"|Air conditioning unit. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Wind blowing through a vent. | |height="40px"|Wind blowing through a vent. | ||
|- | |- | ||
|} | |} | ||
Line 466: | Line 467: | ||
==Aztec== | ==Aztec== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="250px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|aztec.outdoors_e3 | ||
|Heavy rainforest rain sounds with often loud thunder, calling birds, crickets and occationally snakes. | |Heavy rainforest rain sounds with often loud thunder, calling birds, crickets and occationally snakes. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|aztec.outdoors | ||
|Similar to above but quiter, more thunder and with an idle APC engine. | |Similar to above but quiter, more thunder and with an idle APC engine. | ||
|align="center" |0 | |align="center" |0 | ||
|Idle APC engine. | |Idle APC engine. | ||
|- | |- | ||
| | |height="40px"|aztec.indoors | ||
|Indoor cave wind ambience with distant rain, thunder, rain drops and a quiet humming fluorescent light. | |Indoor cave wind ambience with distant rain, thunder, rain drops and a quiet humming fluorescent light. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|aztec.indoors_river | ||
|Very similar to above but with the sounds of a calm running river. | |Very similar to above but with the sounds of a calm running river. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|aztec.outdoors_river | ||
|Similar to <code>aztec.outdoors</code> with additional churning water, creaking timbers and a steady electrical hum. | |Similar to <code>aztec.outdoors</code> with additional churning water, creaking timbers and a steady electrical hum. | ||
|align="center" |0 | |align="center" |0 | ||
Line 499: | Line 500: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Verious kinds of wood creaking. | |height="40px"|Verious kinds of wood creaking. | ||
|} | |} | ||
==Cobble== | ==Cobble== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="250px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|cbble.indoors | ||
|A calm indoor room tone, wind and occationally rock rumbles. | |A calm indoor room tone, wind and occationally rock rumbles. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|cbble.under | ||
|Very similar to below but with a tunnel wind ambience. | |Very similar to below but with a tunnel wind ambience. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|cbble.outdoors1 | ||
|Continous wind, birds randomly chirping, infrequent quiet metal clank, rock rumbles, crows and planes from time to time. | |Continous wind, birds randomly chirping, infrequent quiet metal clank, rock rumbles, crows and planes from time to time. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|cbble.outdoors2 | ||
|Identical to above. | |Identical to above. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
==Chateau== | ==Chateau== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="250px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|chateau.indoor | ||
|Quiet room tone with occational wood creaking. | |Quiet room tone with occational wood creaking. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|chateau.outdoor | ||
|Continues wind with quiet birds singing, rock rumbles and sometimes planes overhead. | |Continues wind with quiet birds singing, rock rumbles and sometimes planes overhead. | ||
|align="center" |0 | |align="center" |0 | ||
|Very quiet looping piano music. | |Very quiet looping piano music. | ||
|- | |- | ||
| | |height="40px"|chateau.water | ||
|Calm enclosed river water sounds, wind, birds chirping and rock rumbles. | |Calm enclosed river water sounds, wind, birds chirping and rock rumbles. | ||
|align="center" |0 | |align="center" |0 | ||
|Occational metal clang. | |Occational metal clang. | ||
|- | |- | ||
| | |height="40px"|chateau.water_enc | ||
|Ambient tunnel wind with a calm river going through it, water dripping and occationally rock rumbles. | |Ambient tunnel wind with a calm river going through it, water dripping and occationally rock rumbles. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
==Compound== | ==Compound== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="250px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|compound.outdoora | ||
|Totally quiet indoor ambience and infrequent small wind gusts, overhead planes, distant passing cars and metal clang. | |Totally quiet indoor ambience and infrequent small wind gusts, overhead planes, distant passing cars and metal clang. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|compound.indoora | ||
|Garage (presumely fluorescent light hum) ambience with infrequent sounds of pipes releasing steam and dumbster flies. | |Garage (presumely fluorescent light hum) ambience with infrequent sounds of pipes releasing steam and dumbster flies. | ||
|align="center" |0 | |align="center" |0 | ||
Line 578: | Line 579: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Quiet buzzing flies. | |height="40px"|Quiet buzzing flies. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Quiet buzzing flies. | |height="40px"|Quiet buzzing flies. | ||
|} | |} | ||
==Dust== | ==Dust== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="250px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|dust.Indoors | ||
|Light indoor desert wind and infrequent wood creaking, rock rumbles and overhead helicopters passing in the distant. | |Light indoor desert wind and infrequent wood creaking, rock rumbles and overhead helicopters passing in the distant. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|dust.Outdoors1 | ||
|Calm wind and infrequent wood creaking, rock rumbles, overhead helicopters passing plus positional music and radio sounds. | |Calm wind and infrequent wood creaking, rock rumbles, overhead helicopters passing plus positional music and radio sounds. | ||
|align="center" |0 | |align="center" |0 | ||
Line 606: | Line 607: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Looping dust music. | |height="40px"|Looping dust music. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Random Arabic radio chatter noises. | |height="40px"|Random Arabic radio chatter noises. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Random Arabic radio chatter noises. | |height="40px"|Random Arabic radio chatter noises. | ||
|- | |- | ||
| | |height="40px"|dust.Outdoors2 | ||
|Similar to above just with other positional information, including bongo music and radio chatter. | |Similar to above just with other positional information, including bongo music and radio chatter. | ||
|align="center" |0 | |align="center" |0 | ||
Line 626: | Line 627: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Random Arabic radio chatter noises. | |height="40px"|Random Arabic radio chatter noises. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Random Arabic radio chatter noises. | |height="40px"|Random Arabic radio chatter noises. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Quiet looping dust music. | |height="40px"|Quiet looping dust music. | ||
|} | |} | ||
==Dust 2== | ==Dust 2== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="250px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|dust2.indoors | ||
|Light wind, infrequent distant helicopters passings and rock rumbles. | |Light wind, infrequent distant helicopters passings and rock rumbles. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|dust2.outdoors | ||
|Continual rush of wind, rock rumbles, occationally helicopter sounds and dust music / radio chatter. | |Continual rush of wind, rock rumbles, occationally helicopter sounds and dust music / radio chatter. | ||
|align="center" |0 | |align="center" |0 | ||
Line 660: | Line 660: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Dust music. | |height="40px"|Dust music. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Dust music. | |height="40px"|Dust music. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Dust music. | |height="40px"|Dust music. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Bongo music loop. | |height="40px"|Bongo music loop. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |6 | |align="center" |6 | ||
|Quiet Arabic radio chatter noises. | |height="40px"|Quiet Arabic radio chatter noises. | ||
|} | |} | ||
==Havana== | ==Havana== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="250px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|havana.indoors | ||
|Calm room tone, windy ambience, wood creaking and rare distant outside dog barking. | |Calm room tone, windy ambience, wood creaking and rare distant outside dog barking. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|havana.outdoors | ||
|Continues wind, occasional knocks, bangs and radio transmissions. | |Continues wind, occasional knocks, bangs and radio transmissions. | ||
|align="center" |0 | |align="center" |0 | ||
Line 704: | Line 703: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Quiet Spanish radio chatter noises. | |height="40px"|Quiet Spanish radio chatter noises. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Quiet Spanish radio chatter noises. | |height="40px"|Quiet Spanish radio chatter noises. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Quiet Spanish radio chatter noises. | |height="40px"|Quiet Spanish radio chatter noises. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Quiet funky Cuban radio music loop. | |height="40px"|Quiet funky Cuban radio music loop. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Quiet Spanish radio chatter noises. | |height="40px"|Quiet Spanish radio chatter noises. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |6 | |align="center" |6 | ||
|Quiet Spanish radio chatter noises. | |height="40px"|Quiet Spanish radio chatter noises. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |7 | |align="center" |7 | ||
|Quiet Spanish radio chatter noises. | |height="40px"|Quiet Spanish radio chatter noises. | ||
|- | |- | ||
| | |height="40px"|wood_scape | ||
|Utility soundscape. Wood creaking. | |Utility soundscape. Wood creaking. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
==Inferno== | ==Inferno== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="250px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|inferno.Outside | ||
|Utility soundscape. Continual city white noise. | |Utility soundscape. Continual city white noise. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|inferno.Inside | ||
|Utility soundscape. Continual low pitch white noise. | |Utility soundscape. Continual low pitch white noise. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|inferno.LightbulbHum | ||
|Utility soundscape. Electrical hum. | |Utility soundscape. Electrical hum. | ||
|align="center" |0 | |align="center" |0 | ||
|Lightbulb hum. | |Lightbulb hum. | ||
|- | |- | ||
| | |height="40px"|inferno.RefrigeratorHum | ||
|Utility soundscape. A Refrigerator starting up, running & shutting down. | |Utility soundscape. A Refrigerator starting up, running & shutting down. | ||
|align="center" |0 | |align="center" |0 | ||
|Random refrigerator hum. | |Random refrigerator hum. | ||
|- | |- | ||
| | |height="40px"|inferno.CeilingFan | ||
|Utility soundscape. Electrical hum and squeaking. | |Utility soundscape. Electrical hum and squeaking. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|inferno.AngryDog | ||
|Utility soundscape. Noise of a chain, scratching and growling. | |Utility soundscape. Noise of a chain, scratching and growling. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|inferno.Cricket | ||
|Utility soundscape. Chirping Cricket. | |Utility soundscape. Chirping Cricket. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|inferno.Birds | ||
|Utility soundscape. Occasional bird calls. | |Utility soundscape. Occasional bird calls. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|inferno.Pigeons | ||
|Utility soundscape. Cooing of Pigeons. | |Utility soundscape. Cooing of Pigeons. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|inferno.TSpawn | ||
|Continual city white noise, flowing water and birdsong. | |Continual city white noise, flowing water and birdsong. | ||
|align="center" |0 | |align="center" |0 | ||
Line 802: | Line 801: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Water gently lapping. | |height="40px"|Water gently lapping. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Looping flamenco music. | |height="40px"|Looping flamenco music. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | |height="40px"|inferno.FarBackCorner | ||
|Continual city white noise and occasional bird song. | |Continual city white noise and occasional bird song. | ||
|align="center" |1 | |align="center" |1 | ||
Line 827: | Line 826: | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | |height="40px"|inferno.BackAlley | ||
|Continual city white noise and muffled music. | |Continual city white noise and muffled music. | ||
|align="center" |2 | |align="center" |2 | ||
|Mirame radio music heard through a wall. | |Mirame radio music heard through a wall. | ||
|- | |- | ||
| | |height="40px"|inferno.TSpawnHall | ||
|Continual low white noise, electrical hum and Cricket chirp. | |Continual low white noise, electrical hum and Cricket chirp. | ||
|align="center" |0 | |align="center" |0 | ||
Line 847: | Line 846: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | |height="40px"|inferno.BellTowerArea | ||
|Continual city white noise and occasional bird song. | |Continual city white noise and occasional bird song. | ||
|align="center" |0 | |align="center" |0 | ||
|Birds singing. | |Birds singing. | ||
|- | |- | ||
| | |height="40px"|inferno.LowerApartment | ||
|Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. | |Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. | ||
|align="center" |0 | |align="center" |0 | ||
Line 862: | Line 861: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Lightbulb hum. | |height="40px"|Lightbulb hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Random refrigerator hum. | |height="40px"|Random refrigerator hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Ticking clock. | |height="40px"|Ticking clock. | ||
|- | |- | ||
| | |height="40px"|inferno.UpperApartment | ||
|Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. | |Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
|align="center" |0 | |align="center" |0 | ||
Line 882: | Line 881: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Squeaking rotating ceiling fan. | |height="40px"|Squeaking rotating ceiling fan. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Random refrigerator hum. | |height="40px"|Random refrigerator hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Lightbulb hum. | |height="40px"|Lightbulb hum. | ||
|- | |- | ||
| | |height="40px"|inferno.BridgeApartment | ||
|Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. | |Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
|align="center" |1 | |align="center" |1 | ||
Line 902: | Line 901: | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Random refrigerator hum. | |height="40px"|Random refrigerator hum. | ||
|- | |- | ||
| | |height="40px"|inferno.BackHall | ||
|Continual low white noise & electrical hum. | |Continual low white noise & electrical hum. | ||
|align="center" |0 | |align="center" |0 | ||
Line 912: | Line 911: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Lightbulb hum. | |height="40px"|Lightbulb hum. | ||
|- | |- | ||
| | |height="40px"|inferno.BalconyAlley | ||
|Continual city white noise & birdsong. | |Continual city white noise & birdsong. | ||
|align="center" |0 | |align="center" |0 | ||
Line 922: | Line 921: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | |height="40px"|inferno.ApartmentHalls | ||
|Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. | |Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
|align="center" |0 | |align="center" |0 | ||
Line 937: | Line 936: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Random refrigerator hum. | |height="40px"|Random refrigerator hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Squeaking rotating ceiling fan. | |height="40px"|Squeaking rotating ceiling fan. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Quiet gas loop / water heater. | |height="40px"|Quiet gas loop / water heater. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Spanish radio chatter noises. | |height="40px"|Spanish radio chatter noises. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Angry dog behind door. | |height="40px"|Angry dog behind door. | ||
|- | |- | ||
| | |height="40px"|inferno.SniperBalcony | ||
|Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. | |Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. | ||
|align="center" |0 | |align="center" |0 | ||
Line 967: | Line 966: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Power cable / transformer. | |height="40px"|Power cable / transformer. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Random refrigerator hum. | |height="40px"|Random refrigerator hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Squeaking rotating ceiling fan. | |height="40px"|Squeaking rotating ceiling fan. | ||
|- | |- | ||
| | |height="40px"|inferno.BackBalcony | ||
|Continual city white noise and occasionally the sound of bird song and an angry dog. | |Continual city white noise and occasionally the sound of bird song and an angry dog. | ||
|align="center" |0 | |align="center" |0 | ||
Line 987: | Line 986: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | |height="40px"|inferno.MiddleAlley | ||
|Continual electrical hum and some Pigeons. | |Continual electrical hum and some Pigeons. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,002: | Line 1,001: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Power cable / transformer. | |height="40px"|Power cable / transformer. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Pigeons. | |height="40px"|Pigeons. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | |height="40px"|inferno.CrawlAlley | ||
|Continual low white noise and a Cricket chirping. | |Continual low white noise and a Cricket chirping. | ||
|align="center" |0 | |align="center" |0 | ||
|Crickets. | |Crickets. | ||
|- | |- | ||
| | |height="40px"|inferno.CrawlTunnel | ||
|Low white noise. | |Low white noise. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|inferno.BombsiteB | ||
|Continual city white noise and birdsong. | |Continual city white noise and birdsong. | ||
|align="center" |1 | |align="center" |1 | ||
Line 1,032: | Line 1,031: | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |6 | |align="center" |6 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | |height="40px"|inferno.CTApartment | ||
|Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. | |Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,052: | Line 1,051: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Gas loop / water heater. | |height="40px"|Gas loop / water heater. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Lightbulb hum. | |height="40px"|Lightbulb hum. | ||
|- | |- | ||
| | |height="40px"|inferno.BombsiteBTunnel | ||
|Low white noise. | |Low white noise. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|inferno.DogBarkingInside | ||
|Utility soundscape. The sound of a dog barking in an enclosed space. | |Utility soundscape. The sound of a dog barking in an enclosed space. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|inferno.CTTunnel | ||
|Low white noise and <code>inferno.DogBarkingInside</code>. | |Low white noise and <code>inferno.DogBarkingInside</code>. | ||
|align="center" |0 | |align="center" |0 | ||
|Dog barking from the interior of a house. | |Dog barking from the interior of a house. | ||
|- | |- | ||
| | |height="40px"|inferno.CTSpawn | ||
|Continual sound of an engine running*, birdsong and water drips*. ''*These are dependant on where in the soundstage you are. '' | |Continual sound of an engine running*, birdsong and water drips*. ''*These are dependant on where in the soundstage you are. '' | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,082: | Line 1,081: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Idle APC engine and frequent radio chatter. | |height="40px"|Idle APC engine and frequent radio chatter. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Water dripping. | |height="40px"|Water dripping. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Birds chirping | |height="40px"|Birds chirping | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Birds chirping | |height="40px"|Birds chirping | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Dog barking from the interior of a house. | |height="40px"|Dog barking from the interior of a house. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |6 | |align="center" |6 | ||
|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | |height="40px"|inferno.TheRuins | ||
|Continual howl of wind, occasion wind gusts. | |Continual howl of wind, occasion wind gusts. | ||
|align="center" |0 | |align="center" |0 | ||
|Infrequent sound of metal stress. | |Infrequent sound of metal stress. | ||
|- | |- | ||
| | |height="40px"|inferno.BombsiteA | ||
|Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. | |Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,122: | Line 1,121: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Fountain / gentle water lapping. | |height="40px"|Fountain / gentle water lapping. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Latin Lover by Jane Marie Finstrom. | |height="40px"|Latin Lover by Jane Marie Finstrom. | ||
|- | |- | ||
| | |height="40px"|inferno.ColumnAlley | ||
|Continual music playing and Pigeons cooing. | |Continual music playing and Pigeons cooing. | ||
|align="center" |1 | |align="center" |1 | ||
Line 1,147: | Line 1,146: | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Pigeons | |height="40px"|Pigeons | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|} | |} | ||
==Italy== | ==Italy== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="250px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|italy.indoor | ||
|Generic indoor tone, wind and wood creaking. | |Generic indoor tone, wind and wood creaking. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|italy.indoor_b | ||
|Continues wind going through a tunnel with wood creaks. | |Continues wind going through a tunnel with wood creaks. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|italy.indoor_t | ||
|Similar to above and more wind, distant planes passing here and there, and not so often a dog barking very far away. | |Similar to above and more wind, distant planes passing here and there, and not so often a dog barking very far away. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|italy.outdoors | ||
|Continues enclosed wind, gusts, quiet wall bangs and metal clanks, and someone playing a piano plus quiet radio chatter sounds. | |Continues enclosed wind, gusts, quiet wall bangs and metal clanks, and someone playing a piano plus quiet radio chatter sounds. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,185: | Line 1,184: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Quiet random Italian radio chatter. | |height="40px"|Quiet random Italian radio chatter. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Quiet random Italian radio chatter and looping piano music. | |height="40px"|Quiet random Italian radio chatter and looping piano music. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Quiet random Italian radio chatter. | |height="40px"|Quiet random Italian radio chatter. | ||
|- | |- | ||
| | |height="40px"|wood_scape | ||
|Utility soundscape. Identical to Havana's version of <code>wood_scape</code> | |Utility soundscape. Identical to Havana's version of <code>wood_scape</code> | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
==Militia== | ==Militia== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="250px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|militia.Outside | ||
|Utility soundscape. Continual woodland white noise, occasional rustle of leaves. | |Utility soundscape. Continual woodland white noise, occasional rustle of leaves. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|militia.OutsideOnRoof | ||
|Utility soundscape. Continual woodland white noise, occasional howls of wind and creaks. | |Utility soundscape. Continual woodland white noise, occasional howls of wind and creaks. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|militia.TunnelTone | ||
|Utility soundscape. Continual low howling white noise. | |Utility soundscape. Continual low howling white noise. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|militia.Inside | ||
|Utility soundscape. Continual low white noise, occasional creaks. | |Utility soundscape. Continual low white noise, occasional creaks. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|militia.LightbulbHum | ||
|Utility soundscape. Continual low electric hum. | |Utility soundscape. Continual low electric hum. | ||
|align="center" |0 | |align="center" |0 | ||
|Lightbulb hum. | |Lightbulb hum. | ||
|- | |- | ||
| | |height="40px"|militia.FluorescentLightHum | ||
|Utility soundscape. Continual electric hum. | |Utility soundscape. Continual electric hum. | ||
|align="center" |0 | |align="center" |0 | ||
|Fluorescent Light. | |Fluorescent Light. | ||
|- | |- | ||
| | |height="40px"|militia.FluorescentLightHum2 | ||
|Identical to above. | |Identical to above. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|militia.RefrigeratorHum | ||
|Utility soundscape. A Refrigerator starting up, running & shutting down. | |Utility soundscape. A Refrigerator starting up, running & shutting down. | ||
|align="center" |0 | |align="center" |0 | ||
|Random refrigerator hum. | |Random refrigerator hum. | ||
|- | |- | ||
| | |height="40px"|militia.CeilingFan | ||
|Utility soundscape. Continual electrical hum and squeaking. | |Utility soundscape. Continual electrical hum and squeaking. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|militia.Cricket | ||
|Utility soundscape. Chirping Cricket. | |Utility soundscape. Chirping Cricket. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|militia.Rodent | ||
|Utility soundscape. Occasional scampering noises. | |Utility soundscape. Occasional scampering noises. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|militia.Birds | ||
|Utility soundscape. Occasional bird calls. | |Utility soundscape. Occasional bird calls. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|militia.CTSpawn | ||
|Continual loud engine running with radio transmissions and bird calls, occasional sounds of rustling leaves. | |Continual loud engine running with radio transmissions and bird calls, occasional sounds of rustling leaves. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,278: | Line 1,277: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Running APC engine. | |height="40px"|Running APC engine. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Birds singing and crow sounds. | |height="40px"|Birds singing and crow sounds. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | |height="40px"|militia.CoveredBridge | ||
|Continual sound of running water and bird calls, occasional sounds of rustling leaves. | |Continual sound of running water and bird calls, occasional sounds of rustling leaves. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,303: | Line 1,302: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Birds calling. | |height="40px"|Birds calling. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Birds calling. | |height="40px"|Birds calling. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Birds calling. | |height="40px"|Birds calling. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Medium sized stream waterwall. | |height="40px"|Medium sized stream waterwall. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Birds calling. | |height="40px"|Birds calling. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |6 | |align="center" |6 | ||
|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | |height="40px"|militia.CavePassage | ||
|Continual sound of an engine running, occasional scampering noises. | |Continual sound of an engine running, occasional scampering noises. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,338: | Line 1,337: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Running APC engine. | |height="40px"|Running APC engine. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Water stream. | |height="40px"|Water stream. | ||
|- | |- | ||
| | |height="40px"|militia.Stream | ||
|Continual running water and amphibian croaking. | |Continual running water and amphibian croaking. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,353: | Line 1,352: | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Frequent frog croaking. | |height="40px"|Frequent frog croaking. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Tunnel wind. | |height="40px"|Tunnel wind. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |6 | |align="center" |6 | ||
|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | |height="40px"|militia.Tunnel1 | ||
|Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves. | |Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,378: | Line 1,377: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Lightbulb hum. | |height="40px"|Lightbulb hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Lightbulb hum. | |height="40px"|Lightbulb hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Quiet nature sounds from outside the tunnel. | |height="40px"|Quiet nature sounds from outside the tunnel. | ||
|- | |- | ||
| | |height="40px"|militia.Tunnel2 | ||
|Continual low howling white noise, water flowing and an electrical hum. | |Continual low howling white noise, water flowing and an electrical hum. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,403: | Line 1,402: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Flowing water from a stream. | |height="40px"|Flowing water from a stream. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Fluorescent light hum. | |height="40px"|Fluorescent light hum. | ||
|- | |- | ||
| | |height="40px"|militia.Tunnel3 | ||
|Continual low howling white noise and water flowing. | |Continual low howling white noise and water flowing. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,418: | Line 1,417: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Quiet outside tunnel sounds. | |height="40px"|Quiet outside tunnel sounds. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Flowing water from a stream. | |height="40px"|Flowing water from a stream. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Lightbulb hum. | |height="40px"|Lightbulb hum. | ||
|- | |- | ||
| | |height="40px"|militia.TunnelBreach | ||
|Continual low howling white noise, electrical hum and water dripping. | |Continual low howling white noise, electrical hum and water dripping. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,438: | Line 1,437: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Fluorescent light hum. | |height="40px"|Fluorescent light hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Dripping water. | |height="40px"|Dripping water. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | |height="40px"|militia.UnderTheShed | ||
|Continual low howling white noise and a cricket chirping. | |Continual low howling white noise and a cricket chirping. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,458: | Line 1,457: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | |height="40px"|militia.Shed | ||
|Continual woodland white noise, a chirping cricket and bird song. Occasional sounds of rustling leaves. | |Continual woodland white noise, a chirping cricket and bird song. Occasional sounds of rustling leaves. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,468: | Line 1,467: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | |height="40px"|militia.BackYard | ||
|Continual woodland white noise and birdsong. Occasional sounds of rustling leaves. | |Continual woodland white noise and birdsong. Occasional sounds of rustling leaves. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,488: | Line 1,487: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Uncommon air conditioner cycles. | |height="40px"|Uncommon air conditioner cycles. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Birds chirping and sometimes the sound of crows | |height="40px"|Birds chirping and sometimes the sound of crows | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Crickets and rodents | |height="40px"|Crickets and rodents | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |6 | |align="center" |6 | ||
|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |7 | |align="center" |7 | ||
|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | |height="40px"|militia.SideYard | ||
|Continual woodland white noise, birdsong and flowing water. Occasional sounds of rustling leaves. | |Continual woodland white noise, birdsong and flowing water. Occasional sounds of rustling leaves. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,523: | Line 1,522: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Flowing water from a stream. | |height="40px"|Flowing water from a stream. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Rodents. | |height="40px"|Rodents. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Birds chirping and singing. | |height="40px"|Birds chirping and singing. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |6 | |align="center" |6 | ||
|Quiet ambient tunnel. | |height="40px"|Quiet ambient tunnel. | ||
|- | |- | ||
| | |height="40px"|militia.FrontYard | ||
|Continual woodland white noise, birdsong. Occasional sounds of rustling leaves. | |Continual woodland white noise, birdsong. Occasional sounds of rustling leaves. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,558: | Line 1,557: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Quiet ambient tunnel sounds. | |height="40px"|Quiet ambient tunnel sounds. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |7 | |align="center" |7 | ||
|Rodent. | |height="40px"|Rodent. | ||
|- | |- | ||
| | |height="40px"|militia.FirstFloor | ||
|Continual low white noise, electrical hum, squeaking and a cricket. Occasional creaks. | |Continual low white noise, electrical hum, squeaking and a cricket. Occasional creaks. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,588: | Line 1,587: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Lightbulb hum. | |height="40px"|Lightbulb hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Ceiling fan. | |height="40px"|Ceiling fan. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Country rock radio loop. | |height="40px"|Country rock radio loop. | ||
|- | |- | ||
| | |height="40px"|militia.Kitchen | ||
|Continual electrical hum, occasional creaks and the sound of a refrigerator starting up, running & shutting down. | |Continual electrical hum, occasional creaks and the sound of a refrigerator starting up, running & shutting down. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,608: | Line 1,607: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Fluorescent light. | |height="40px"|Fluorescent light. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Random refrigerator hum. | |height="40px"|Random refrigerator hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Wall clock ticking. | |height="40px"|Wall clock ticking. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Open fusebox hum. | |height="40px"|Open fusebox hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Gas loop / furnace. | |height="40px"|Gas loop / furnace. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |7 | |align="center" |7 | ||
|Lightbulb hum. | |height="40px"|Lightbulb hum. | ||
|- | |- | ||
| | |height="40px"|militia.Garage | ||
|Continual low electrical hum. | |Continual low electrical hum. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,643: | Line 1,642: | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Fluorescent light. | |height="40px"|Fluorescent light. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Fluorescent light. | |height="40px"|Fluorescent light. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | |height="40px"|militia.GarageAttic | ||
|Continual woodland white noise with a very low rumble and a Cricket chirping. Occasional scampering noises. | |Continual woodland white noise with a very low rumble and a Cricket chirping. Occasional scampering noises. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,663: | Line 1,662: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Quiet nature sounds from outside the house. | |height="40px"|Quiet nature sounds from outside the house. | ||
|- | |- | ||
| | |height="40px"|militia.Bedroom | ||
|Continual woodland white noise with a very low rumble and bird song. Occasional sounds of rustling leaves. | |Continual woodland white noise with a very low rumble and bird song. Occasional sounds of rustling leaves. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,678: | Line 1,677: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Fluorescent light. | |height="40px"|Fluorescent light. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Fluorescent light. | |height="40px"|Fluorescent light. | ||
|- | |- | ||
| | |height="40px"|militia.Bathroom | ||
|Continual sound of a boiler running and drips. Occasional creaks. | |Continual sound of a boiler running and drips. Occasional creaks. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,698: | Line 1,697: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Toilet refilling loop. | |height="40px"|Toilet refilling loop. | ||
|- | |- | ||
| | |height="40px"|militia.Upstairs | ||
|Continual electrical hum, a very low white noise and squeaking. Occasional creaks. | |Continual electrical hum, a very low white noise and squeaking. Occasional creaks. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,708: | Line 1,707: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Lightbulb hum. | |height="40px"|Lightbulb hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Fluorescent light. | |height="40px"|Fluorescent light. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Lightbulb hum. | |height="40px"|Lightbulb hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Quiet nature sounds from outside the house. | |height="40px"|Quiet nature sounds from outside the house. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Rodents. | |height="40px"|Rodents. | ||
|- | |- | ||
| | |height="40px"|militia.FrontRoom | ||
|Continual woodland white noise and birdsong. Occasional creaks and sounds of rustling leaves. | |Continual woodland white noise and birdsong. Occasional creaks and sounds of rustling leaves. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,738: | Line 1,737: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Quiet nature sounds from outside the house. | |height="40px"|Quiet nature sounds from outside the house. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | |height="40px"|militia.Roof | ||
|Continual woodland white noise and birdsong. Occasional creaks, wind howls and wings flapping. | |Continual woodland white noise and birdsong. Occasional creaks, wind howls and wings flapping. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,758: | Line 1,757: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |6 | |align="center" |6 | ||
|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |7 | |align="center" |7 | ||
|Water sounds from a stream. | |height="40px"|Water sounds from a stream. | ||
|- | |- | ||
|} | |} | ||
Line 1,794: | Line 1,793: | ||
==Nuke== | ==Nuke== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="250px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|nuke.outside | ||
|Utility soundscape. White noise, occasional wind howls. | |Utility soundscape. White noise, occasional wind howls. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|nuke.roof | ||
|Utility soundscape. White noise, continualal wind howls. | |Utility soundscape. White noise, continualal wind howls. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|nuke.inside | ||
|Utility soundscape. Hum of machinery. | |Utility soundscape. Hum of machinery. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|nuke.flies | ||
|Utility soundscape. The buzzing of flies. | |Utility soundscape. The buzzing of flies. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|nuke.tank | ||
|Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises. | |Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|nuke.light | ||
|Utility soundscape. Continual electrical hum. | |Utility soundscape. Continual electrical hum. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|nuke.ac | ||
|Utility soundscape. Sound of air conditioning starting up, running then shutting down. | |Utility soundscape. Sound of air conditioning starting up, running then shutting down. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|nuke.acloop | ||
|Utility soundscape. Sound of air conditioning running. | |Utility soundscape. Sound of air conditioning running. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|nuke.cricket | ||
|Utility soundscape. Chirping Cricket. | |Utility soundscape. Chirping Cricket. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|nuke.transformer | ||
|Utility soundscape. Electrical hum. | |Utility soundscape. Electrical hum. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|nuke.transformerlrg | ||
|Utility soundscape. Deep electrical hum. | |Utility soundscape. Deep electrical hum. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|nuke.birds | ||
|Utility soundscape. Occasional bird calls. | |Utility soundscape. Occasional bird calls. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|nuke.pigeons | ||
|Utility soundscape. Cooing of Pigeons & flapping of wings. | |Utility soundscape. Cooing of Pigeons & flapping of wings. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|nuke.drips | ||
|Utility soundscape. Occasional echoing drips. | |Utility soundscape. Occasional echoing drips. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|nuke.ctspawn | ||
|Loud industrial white noise, occasional dird calls. | |Loud industrial white noise, occasional dird calls. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,877: | Line 1,876: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Idle APC engine. | |height="40px"|Idle APC engine. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Cooling tank. | |height="40px"|Cooling tank. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Air conditioning unit. | |height="40px"|Air conditioning unit. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Small power transformer. | |height="40px"|Small power transformer. | ||
|- | |- | ||
| | |height="40px"|nuke.ctcourtyard | ||
|Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl. | |Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,902: | Line 1,901: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Quiet continues steam loop. | |height="40px"|Quiet continues steam loop. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Quiet continues steam loop. | |height="40px"|Quiet continues steam loop. | ||
|- | |- | ||
| | |height="40px"|nuke.ctalley | ||
|Electrical hum, flies, chirping cricket, low wind howling. | |Electrical hum, flies, chirping cricket, low wind howling. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,922: | Line 1,921: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | |height="40px"|nuke.middle | ||
|White noise, chirping crickets, occasional howling wind & drips. | |White noise, chirping crickets, occasional howling wind & drips. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,937: | Line 1,936: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Dripping water. | |height="40px"|Dripping water. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Dripping water. | |height="40px"|Dripping water. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Turbine generator. | |height="40px"|Turbine generator. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | |height="40px"|nuke.tentrance | ||
|Running machinery, gas venting, low machinery white noise. | |Running machinery, gas venting, low machinery white noise. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,967: | Line 1,966: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Air conditioning unit. | |height="40px"|Air conditioning unit. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Large power transformer. | |height="40px"|Large power transformer. | ||
|- | |- | ||
| | |height="40px"|nuke.talley | ||
|Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel. | |Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel. | ||
|align="center" |0 | |align="center" |0 | ||
Line 1,987: | Line 1,986: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Power transformer. | |height="40px"|Power transformer. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | |height="40px"|nuke.tspawn | ||
|Low electrical hum, industrial white noise, flies, occasional wind howels. | |Low electrical hum, industrial white noise, flies, occasional wind howels. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,002: | Line 2,001: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Air conditioning unit. | |height="40px"|Air conditioning unit. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Large power transformer. | |height="40px"|Large power transformer. | ||
|- | |- | ||
| | |height="40px"|nuke.warehouse | ||
|Flowing gas, low white noise, drips, pigeones, occasional wind howls. | |Flowing gas, low white noise, drips, pigeones, occasional wind howls. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,017: | Line 2,016: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Pigeons. | |height="40px"|Pigeons. | ||
|- | |- | ||
| | |height="40px"|nuke.catwalk | ||
|Industrial white noise, howling wind, shifting & settling wood/metal. | |Industrial white noise, howling wind, shifting & settling wood/metal. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,027: | Line 2,026: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Air conditioning starting up, running, then shutting down. | |height="40px"|Air conditioning starting up, running, then shutting down. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Wind snippets. | |height="40px"|Wind snippets. | ||
|- | |- | ||
| | |height="40px"|nuke.troof | ||
|Electric hum, ac unit, howling wind, creaking. | |Electric hum, ac unit, howling wind, creaking. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,042: | Line 2,041: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Air conditioning starting up, running, then shutting down. | |height="40px"|Air conditioning starting up, running, then shutting down. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Large power transformer. | |height="40px"|Large power transformer. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Quiet pipe releasing steam. | |height="40px"|Quiet pipe releasing steam. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Refinery machine and occational steam release sounds. | |height="40px"|Refinery machine and occational steam release sounds. | ||
|- | |- | ||
| | |height="40px"|nuke.ctinside | ||
|Electric hum, deep electric hum. | |Electric hum, deep electric hum. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,067: | Line 2,066: | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Air conditioning unit. | |height="40px"|Air conditioning unit. | ||
|- | |- | ||
| | |height="40px"|nuke.ramproom | ||
|Electric hum, flowing gas, creaking metal, drips. | |Electric hum, flowing gas, creaking metal, drips. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,077: | Line 2,076: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Fluorescent light hum. | |height="40px"|Fluorescent light hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Quiet pipe releasing steam. | |height="40px"|Quiet pipe releasing steam. | ||
|- | |- | ||
| | |height="40px"|nuke.tinside | ||
|Electric hum, deep electric hum, flowing gas, drips. | |Electric hum, deep electric hum, flowing gas, drips. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,092: | Line 2,091: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Quiet pipe releasing steam. | |height="40px"|Quiet pipe releasing steam. | ||
|- | |- | ||
| | |height="40px"|nuke.computerroom | ||
|Deep electric hum, reel to reel computer noises. | |Deep electric hum, reel to reel computer noises. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,102: | Line 2,101: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Idle computer terminal. | |height="40px"|Idle computer terminal. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Fluorescent light hum. | |height="40px"|Fluorescent light hum. | ||
|- | |- | ||
| | |height="40px"|nuke.abomb | ||
|Electric hum, deep electric hum, wind howls. | |Electric hum, deep electric hum, wind howls. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,117: | Line 2,116: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Occational wind snippets. | |height="40px"|Occational wind snippets. | ||
|- | |- | ||
| | |height="40px"|nuke.vents | ||
|Low wind white noise, ac unit starting and stopping. | |Low wind white noise, ac unit starting and stopping. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|nuke.bbomb | ||
|Flowing gas, drips, moving water, low electric hum. | |Flowing gas, drips, moving water, low electric hum. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,132: | Line 2,131: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Boiling water sounds. | |height="40px"|Boiling water sounds. | ||
|- | |- | ||
| | |height="40px"|nuke.tunnelentrance | ||
|Deep electric hum, electric hum, flowing gas, drips. | |Deep electric hum, electric hum, flowing gas, drips. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,142: | Line 2,141: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Fluorescent light hum. | |height="40px"|Fluorescent light hum. | ||
|- | |- | ||
| | |height="40px"|nuke.generatorroom | ||
|Electrical hum, medium tone electric hum, reel to reel computer noises. | |Electrical hum, medium tone electric hum, reel to reel computer noises. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,152: | Line 2,151: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Idle computer terminal. | |height="40px"|Idle computer terminal. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Power transformer. | |height="40px"|Power transformer. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Pipe releasing steam. | |height="40px"|Pipe releasing steam. | ||
|- | |- | ||
| | |height="40px"|nuke.tunnel | ||
|Flowing gas, white noise, drips. | |Flowing gas, white noise, drips. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,172: | Line 2,171: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Vent / ambient tunnel. | |height="40px"|Vent / ambient tunnel. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Quiet pipe releasing steam. | |height="40px"|Quiet pipe releasing steam. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Vent fan. | |height="40px"|Vent fan. | ||
|} | |} | ||
==Office== | ==Office== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="250px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|office.outdoorsa | ||
|Quiet blowing wind with often wind snippets, planes overhead, distant cars driving by and metal rattles. | |Quiet blowing wind with often wind snippets, planes overhead, distant cars driving by and metal rattles. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|office.garagea | ||
|Calm fluorescent light hum and wind gusts, infrequent pipe releasing steam and dumbsters with flies. | |Calm fluorescent light hum and wind gusts, infrequent pipe releasing steam and dumbsters with flies. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,205: | Line 2,204: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Quiet buzzing flies. | |height="40px"|Quiet buzzing flies. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Quiet buzzing flies. | |height="40px"|Quiet buzzing flies. | ||
|- | |- | ||
| | |height="40px"|office.indoorsa | ||
|Very low rumbling tone, sometimes a pipe releasing steam, together with positional sounds. | |Very low rumbling tone, sometimes a pipe releasing steam, together with positional sounds. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,220: | Line 2,219: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Fluorescent light hum. | |height="40px"|Fluorescent light hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Random elevator sounds. | |height="40px"|Random elevator sounds. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Film projector. | |height="40px"|Film projector. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Rare quiet bathroom toilet flushing. | |height="40px"|Rare quiet bathroom toilet flushing. | ||
|} | |} | ||
==Piranesi== | ==Piranesi== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="250px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|piranesi.indoor | ||
|Casual continues open room tone and random rock rumbles. | |Casual continues open room tone and random rock rumbles. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|piranesi.outdoor | ||
|Enclosed wind atmosphere, birds singing, metal clang, rock rumbles and different positional sounds. | |Enclosed wind atmosphere, birds singing, metal clang, rock rumbles and different positional sounds. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,258: | Line 2,257: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Flowing water. | |height="40px"|Flowing water. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Infrequent quiet sounds of cars driving by. | |height="40px"|Infrequent quiet sounds of cars driving by. | ||
|} | |} | ||
==Port== | ==Port== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="250px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|port.Outside | ||
|Utility soundscape. Continual white noise, occasional gusts & howels of wind and gulls crying. | |Utility soundscape. Continual white noise, occasional gusts & howels of wind and gulls crying. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|port.LightHum | ||
|Utility soundscape. Continual electric hum. | |Utility soundscape. Continual electric hum. | ||
|align="center" |0 | |align="center" |0 | ||
|Fluorescent light hum. | |Fluorescent light hum. | ||
|- | |- | ||
| | |height="40px"|port.LightHum2 | ||
|Identical to above. | |Identical to above. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|port.MetalStress | ||
|Utility soundscape. Very occasional metal creaking. | |Utility soundscape. Very occasional metal creaking. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|port.TSpawn | ||
|Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying. | |Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying. | ||
|align="center" |1 | |align="center" |1 | ||
|Air conditioning starting up, running, then shutting down. | |Air conditioning starting up, running, then shutting down. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Turbine and birds singing. | |height="40px"|Turbine and birds singing. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Refinery mechine. | |height="40px"|Refinery mechine. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Quiet gas loop. | |height="40px"|Quiet gas loop. | ||
|- | |- | ||
| | |height="40px"|port.TankFarmRoad | ||
|Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | |Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | ||
|align="center" |1 | |align="center" |1 | ||
Line 2,327: | Line 2,325: | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Metal stress groans. | |height="40px"|Metal stress groans. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Distant water drips. | |height="40px"|Distant water drips. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Gentle lapping waves. | |height="40px"|Gentle lapping waves. | ||
|- | |- | ||
| | |height="40px"|port.TankFarm | ||
|Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | |Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,347: | Line 2,345: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Metal stress. | |height="40px"|Metal stress. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Metal stress. | |height="40px"|Metal stress. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Power transformer loop. | |height="40px"|Power transformer loop. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | |height="40px"|port.Pier | ||
|Continual White noise, sloshing water, birdsong, chirping cricket, occasional gusts & howels of wind and gulls crying. | |Continual White noise, sloshing water, birdsong, chirping cricket, occasional gusts & howels of wind and gulls crying. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,377: | Line 2,375: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | |height="40px"|port.AroundTheWarehouse | ||
|Continual white noise, occasional gusts & howels of wind and gulls crying. | |Continual white noise, occasional gusts & howels of wind and gulls crying. | ||
|align="center" |2 | |align="center" |2 | ||
Line 2,387: | Line 2,385: | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | |height="40px"|port.Warehouse | ||
|Continual louder white noise, chirping cricket and electrical hum. | |Continual louder white noise, chirping cricket and electrical hum. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,402: | Line 2,400: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Strong wind ambience. | |height="40px"|Strong wind ambience. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Strong dry air ambient. | |height="40px"|Strong dry air ambient. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|General tunnel / enclosed area wind. | |height="40px"|General tunnel / enclosed area wind. | ||
|- | |- | ||
| | |height="40px"|port.TunnelTone | ||
|Continual deep white noise. | |Continual deep white noise. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|port.WarehouseTunnel | ||
|Continual hissing of gas, loud electrical hum and deep white noise. | |Continual hissing of gas, loud electrical hum and deep white noise. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,432: | Line 2,430: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Power transformer. | |height="40px"|Power transformer. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Fluorescent light hum. | |height="40px"|Fluorescent light hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Fluorescent light hum. | |height="40px"|Fluorescent light hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Quiet steam loop. | |height="40px"|Quiet steam loop. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Fluorescent light hum. | |height="40px"|Fluorescent light hum. | ||
|- | |- | ||
| | |height="40px"|port.TunnelA3 | ||
|Continual rushing of gas and AC unit running. | |Continual rushing of gas and AC unit running. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,462: | Line 2,460: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Air conditioning unit. | |height="40px"|Air conditioning unit. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Fluorescent light hum. | |height="40px"|Fluorescent light hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Fluorescent light hum. | |height="40px"|Fluorescent light hum. | ||
|- | |- | ||
| | |height="40px"|port.TunnelA2 | ||
|Continual loud Electrical hum, deep white noise. | |Continual loud Electrical hum, deep white noise. | ||
|align="center" |1 | |align="center" |1 | ||
Line 2,482: | Line 2,480: | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Power transformer. | |height="40px"|Power transformer. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Fluorescent light hum and looping gas sounds. | |height="40px"|Fluorescent light hum and looping gas sounds. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Turbine. | |height="40px"|Turbine. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Air conditioning unit. | |height="40px"|Air conditioning unit. | ||
|- | |- | ||
| | |height="40px"|port.TunnelA1 | ||
|Continual electrical hum, drips, deep white noise and distant machinery. | |Continual electrical hum, drips, deep white noise and distant machinery. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,507: | Line 2,505: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Fluorescent light hum. | |height="40px"|Fluorescent light hum. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Distant water drops. | |height="40px"|Distant water drops. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Quiet continues gas loop. | |height="40px"|Quiet continues gas loop. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Quiet steam loop. | |height="40px"|Quiet steam loop. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Fluorescent light hum. | |height="40px"|Fluorescent light hum. | ||
|- | |- | ||
| | |height="40px"|port.Docks | ||
|Continual Sea white noise, birdsong, occasional gusts & howels of wind, creaking metal and gulls crying. | |Continual Sea white noise, birdsong, occasional gusts & howels of wind, creaking metal and gulls crying. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,537: | Line 2,535: | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Quiet lapping water sounds. | |height="40px"|Quiet lapping water sounds. | ||
|- | |- | ||
| | |height="40px"|port.Ship | ||
|Continual hissing gas, flowing gas, sloshing water occasional gusts & howels of wind and gulls crying. | |Continual hissing gas, flowing gas, sloshing water occasional gusts & howels of wind and gulls crying. | ||
|align="center" |1 | |align="center" |1 | ||
Line 2,552: | Line 2,550: | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Continues gas loop. | |height="40px"|Continues gas loop. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Turbine. | |height="40px"|Turbine. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Quiet steam loop. | |height="40px"|Quiet steam loop. | ||
|} | |} | ||
==Prodigy== | ==Prodigy== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="250px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|prodigy.computers | ||
|Low electrical hum, reel to reel computer noises & beeps. | |Low electrical hum, reel to reel computer noises & beeps. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|prodigy.vents | ||
|Loud underground like windy atmosphere, metal stress, pipe releasing steam sometimes and fan blades swooshing. | |Loud underground like windy atmosphere, metal stress, pipe releasing steam sometimes and fan blades swooshing. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,585: | Line 2,583: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Vent fan. | |height="40px"|Vent fan. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Vent fan. | |height="40px"|Vent fan. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Vent fan. | |height="40px"|Vent fan. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Vent fan. | |height="40px"|Vent fan. | ||
|- | |- | ||
| | |height="40px"|prodigy.tunnels | ||
|Fluorescent light hum, infrequent pipe steam releases, often electrical sparks and a steam loop. | |Fluorescent light hum, infrequent pipe steam releases, often electrical sparks and a steam loop. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,610: | Line 2,608: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Steam loop. | |height="40px"|Steam loop. | ||
|- | |- | ||
| | |height="40px"|prodigy.outside | ||
|Calm wind and birds chirping. | |Calm wind and birds chirping. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|prodigy.hangar | ||
|Enclosed underground atmosphere with a quiet fluorescent hum, metal stress plus a loud generator. | |Enclosed underground atmosphere with a quiet fluorescent hum, metal stress plus a loud generator. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,625: | Line 2,623: | ||
==Tides== | ==Tides== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="250px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|tides.tunnel | ||
|Fluorescent hum. | |Fluorescent hum. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|tides.courtyard | ||
|Very quiet, birds chirping often, dumbster flies, random distant cars and airplanes. | |Very quiet, birds chirping often, dumbster flies, random distant cars and airplanes. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,643: | Line 2,641: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Quiet buzzing flies. | |height="40px"|Quiet buzzing flies. | ||
|} | |} | ||
==Train== | ==Train== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="250px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|train.Outside | ||
|Utility soundscape. Continues wind with addtional wind gusts and uncommonly planes flying overhead. | |Utility soundscape. Continues wind with addtional wind gusts and uncommonly planes flying overhead. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|train.Dumpster | ||
|Utility soundscape. Buzzing flies. | |Utility soundscape. Buzzing flies. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|train.Traffic | ||
|Utility soundscape. Cars every so often passing. | |Utility soundscape. Cars every so often passing. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|train.Tank1 | ||
|Utility soundscape. Refinery machine and occational steam release sounds. | |Utility soundscape. Refinery machine and occational steam release sounds. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|train.Tank2 | ||
|Identical to above. | |Identical to above. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|train.BombTarget | ||
|Utility soundscape. Gas loop and tank of boiling water sounds (mustard gas). | |Utility soundscape. Gas loop and tank of boiling water sounds (mustard gas). | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|train.Birds | ||
|Utility soundscape. Birds chirping. | |Utility soundscape. Birds chirping. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|train.TSpawn | ||
|Outside atmosphere, wind gusts, machinery, distant traffic, steam and birds. | |Outside atmosphere, wind gusts, machinery, distant traffic, steam and birds. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,696: | Line 2,694: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Pipe steam loop. | |height="40px"|Pipe steam loop. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | |height="40px"|train.TWalkway | ||
|Quiet indoor ambient with wind gusts going through, electric noise from a power transformer and a steam loop. | |Quiet indoor ambient with wind gusts going through, electric noise from a power transformer and a steam loop. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,716: | Line 2,714: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Calm indoor working-area atmosphere. | |height="40px"|Calm indoor working-area atmosphere. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Power transformer. | |height="40px"|Power transformer. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Steam loop. | |height="40px"|Steam loop. | ||
|- | |- | ||
| | |height="40px"|train.BackAlley | ||
|Alley wind with loud heavy industrial equipment, metal stress and buzzing flies. | |Alley wind with loud heavy industrial equipment, metal stress and buzzing flies. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,741: | Line 2,739: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Turbine and infrequent metal stress sounds. | |height="40px"|Turbine and infrequent metal stress sounds. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Refinery machine and occational steam release sounds. | |height="40px"|Refinery machine and occational steam release sounds. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Refinery machine and occational steam release sounds. | |height="40px"|Refinery machine and occational steam release sounds. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |6 | |align="center" |6 | ||
|Busy factory atmosphere. | |height="40px"|Busy factory atmosphere. | ||
|- | |- | ||
| | |height="40px"|train.BackCorner | ||
|Exterior. Generic outside tone, wind gusts, near-by cars sometimes passing, loud looping machines and metal stress. | |Exterior. Generic outside tone, wind gusts, near-by cars sometimes passing, loud looping machines and metal stress. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,771: | Line 2,769: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Pump loop / heavy machinery, metal stress and infrequent sound of cars driving by. | |height="40px"|Pump loop / heavy machinery, metal stress and infrequent sound of cars driving by. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Turbine. | |height="40px"|Turbine. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Busy factory atmosphere. | |height="40px"|Busy factory atmosphere. | ||
|- | |- | ||
| | |height="40px"|train.SideAlley | ||
|Generic underlying fluorescent light humming room tone with machinery. | |Generic underlying fluorescent light humming room tone with machinery. | ||
|align="center" |0 | |align="center" |0 | ||
|Refinery machine and occational steam release sounds. | |Refinery machine and occational steam release sounds. | ||
|- | |- | ||
| | |height="40px"|train.CourtyardA | ||
|Wind, loud idle diesel engine, electrical hum and a pipe releasing steam. | |Wind, loud idle diesel engine, electrical hum and a pipe releasing steam. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,796: | Line 2,794: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Power transformer. | |height="40px"|Power transformer. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Idle truck engine. | |height="40px"|Idle truck engine. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|The bomb target. Gas loop and tank of boiling water sounds (mustard gas). | |height="40px"|The bomb target. Gas loop and tank of boiling water sounds (mustard gas). | ||
|- | |- | ||
| | |height="40px"|train.BombsiteA | ||
|Very quiet wind tone with a lot of different kind of positional sounds. | |Very quiet wind tone with a lot of different kind of positional sounds. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,826: | Line 2,824: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Power transformer. | |height="40px"|Power transformer. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Steam loop. | |height="40px"|Steam loop. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Refinery machine and occational steam release sounds. | |height="40px"|Refinery machine and occational steam release sounds. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Refinery machine and occational steam release sounds. | |height="40px"|Refinery machine and occational steam release sounds. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |6 | |align="center" |6 | ||
|Steam loop. | |height="40px"|Steam loop. | ||
|- | |- | ||
| | |height="40px"|train.CTSpawn | ||
|Not so loud indoor wind with steam releasing. | |Not so loud indoor wind with steam releasing. | ||
|align="center" |2 | |align="center" |2 | ||
Line 2,861: | Line 2,859: | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Refinery machine and occational steam release sounds. | |height="40px"|Refinery machine and occational steam release sounds. | ||
|- | |- | ||
| | |height="40px"|train.BombsiteBCatwalk | ||
|Quiet indoor wind and traisn passing and using their horns. | |Quiet indoor wind and traisn passing and using their horns. | ||
|align="center" |1 | |align="center" |1 | ||
Line 2,871: | Line 2,869: | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Distant train horns. | |height="40px"|Distant train horns. | ||
|- | |- | ||
| | |height="40px"|train.catwalk | ||
|Identical to above. | |Identical to above. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|train.BombsiteB | ||
|Windy room / corridor out to the open, distant train horns, trains passing every so often and boiling water sounds. | |Windy room / corridor out to the open, distant train horns, trains passing every so often and boiling water sounds. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,886: | Line 2,884: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | |height="40px"|train.BackHall | ||
|Basic quiet indoor atmosphere with working industrial machinery. | |Basic quiet indoor atmosphere with working industrial machinery. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,896: | Line 2,894: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Refinery machine and occational steam release sounds. | |height="40px"|Refinery machine and occational steam release sounds. | ||
|- | |- | ||
| | |height="40px"|train.BrickRoom | ||
|The sound of a fluorescent light nearby, generic indoor tone. | |The sound of a fluorescent light nearby, generic indoor tone. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|train.Restroom | ||
|Identical to above. | |Identical to above. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|train.LockerRoom | ||
|Similar to <code>train.BrickRoom</code> but with an air conditioner. | |Similar to <code>train.BrickRoom</code> but with an air conditioner. | ||
|align="center" |2 | |align="center" |2 | ||
|Air conditioning unit. | |Air conditioning unit. | ||
|- | |- | ||
| | |height="40px"|train.BreakRoom | ||
|Similar to <code>train.BrickRoom</code> but with a fluorescent light. | |Similar to <code>train.BrickRoom</code> but with a fluorescent light. | ||
|align="center" |0 | |align="center" |0 | ||
|Loud fluorescent light hum. | |Loud fluorescent light hum. | ||
|- | |- | ||
| | |height="40px"|train.SniperNest | ||
|Very calm with snippets of wind gusts and air conditioners. | |Very calm with snippets of wind gusts and air conditioners. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,926: | Line 2,924: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Air conditioning unit. | |height="40px"|Air conditioning unit. | ||
|- | |- | ||
| | |height="40px"|train.Middle | ||
|Calm outside atmosphere with running water, birds singing and buzzing flies. | |Calm outside atmosphere with running water, birds singing and buzzing flies. | ||
|align="center" |0 | |align="center" |0 | ||
Line 2,936: | Line 2,934: | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Gentle running water. | |height="40px"|Gentle running water. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Birds singing. | |height="40px"|Birds singing. | ||
|} | |} | ||
{{Template:Envsound}} | |||
[[Category:Level Design]][[Category:Sound System]][[Category:Counter-Strike: Source]] | [[Category:Level Design]][[Category:Sound System]][[Category:Counter-Strike: Source]] |
Revision as of 05:37, 19 January 2019
Here is a list of 245 soundscapes for use in Counter-Strike: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
General and utilities
Name | Description | Position Number | Position Description |
---|---|---|---|
util_windgusts | Wind gusts and snippets. | ||
util_drips | Water dripping. | ||
util_fardrips | Water dripping a bit further away, with interior echo. | ||
util_shoreline | Small waves hitting shore. | ||
util_critters | Croaking noises. | ||
util_flies | Buzzing flies. | ||
util_rats | Quiet rat sounds. | ||
util_birds | Swamp birds and critters. | ||
citystart | Distant train horns. | ||
traintunnel | Underground ambient atmosphere. | ||
junkyard | Sound of creaking metal and put over stress. | ||
truck_pass | Infrequent close and distant windy sounds of trucks passing overhead. | ||
canal_pipe_chamber | Dripping water and passing trucks overhead. | ||
drainroom | Loud ambient underground with constant sound of running water and trucks passing overhead from time to time. | 0 | Running water. |
1 | Running water. | ||
2 | Ambient windy underground atmosphere. | ||
steamtunnel | Atmospheric tunnel. | ||
util_tunnel_windgusts | Wind snippets. | ||
util_critters_under_docks | Constant sound of swamp frogs with critters and small waves breaking shore. | ||
util_toxic_slime | Gurbling toxic slime. | ||
util_industrial | Metalic industrial steam atmosphere. | ||
general_dripping_tunnel | Wet dripping tunnel and wind gusts. | ||
general_windy_tunnel | Constant tunnel wind with random wind snippets. | ||
general_watery_tunnel | Quiet running water with dripping plus animal critters. | 0 | Far away drips. |
1 | Critters. | ||
general_watery_tunnel_shore | Similar to above but with shore waves too. | ||
redbarn_ambience | Calm indoor atmosphere open to the outdoors with wind gusts, wood creaking and birds. | ||
shore_and_reeds | Waves breaking shore with birds and wind gusts. | ||
spooky_infested_pipe | Spooky windy atmosphere, dripping and sometimes critters. | ||
water_tunnel_with_frogs | Water rivulet, frogs, waves and critters. | ||
windchimes_and_wind | Wind and windchimes with birds singing far away. | 0 | Windchimes. |
slime_outside | Quiet tunnel ambience with toxic slime. | 0 | Toxic slime. |
slime_tunnel | Similar to above but with wind gusts and more predominant ambient tunnel sounds. | 0 | Toxic slime. |
tunnel_dry | Calm dry underground tunnel with wind gusts and car like winds of driving overhead. | ||
tunnel_wet | Dripping wet tunnel with critters. | ||
canal_nowater | Very quiet with sometimes distant birds and wind gusts. | ||
canal_water | Similar to above but with frequent waves crashing. | ||
canal_water_industrial | Similar, but with more wind, to above and in an industrial setting | ||
river | Similar to canal_water but not very loud.
|
||
river_calm | Shoreline waves, wind gusts, distant birds and constant swamp frogs and other such animals. |
Assault
Name | Description | Position Number | Position Description |
---|---|---|---|
assault.outside | Utility soundscape. Dry wind and a continual city atmosphere with distant trains, police sirens, car honks, traffic, ambulances, planes etc. | ||
assault.inside | Utility soundscape. Industrial hum and rare noise of gas being released. | ||
assault.vents_distant | Utility soundscape. Heavy enclosed area wind. | ||
assault.flies | Utility soundscape. Buzzing flies. | ||
assault.steamvent | Utility soundscape. Continues low rushing sound of steam. | ||
assault.industrial1 | Utility soundscape. Continual sound of machinery operating interspersed with louder machine noises. | ||
assault.industrial2 | Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises. | ||
assault.industrial3 | Utility soundscape. Continual industrial rumble interspersed with rattles & squeaks. | ||
assault.industrial4 | Utility soundscape. Continual throb of machinery. | ||
assault.powerline | Utility soundscape. Continual electrical hum | ||
assault.fan | Utility soundscape. Continual fan running. | ||
assault.humminglight | Utility soundscape. Continual electrical hum. | ||
assault.acunit | Utility soundscape. Continual rumble of machinery. | ||
assault.acunit_alt | Utility soundscape. Sound of machinery starting up, running then shutting down. | ||
assault.uppertracks | Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
assault.rourkestreet | Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | 0 | Powerline. |
1 | Powerline. | ||
2 | Powerline. | ||
3 | Pump machine loop. | ||
4 | Buzzing flies. | ||
5 | Industrial machinery loop. | ||
assault.stephenst | Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | 0 | Refinery machine and occational steam release sounds. |
1 | Powerline. | ||
2 | Powerline. | ||
3 | Powerline. | ||
4 | Buzzing flies. | ||
5 | Buzzing flies. | ||
6 | Fluorescent lighting hum. | ||
7 | Buzzing flies. | ||
assault.ctalley | Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | 0 | Air conditioning unit. |
1 | Buzzing flies. | ||
2 | Vent constantly releasing steam. | ||
assault.talley | Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | 0 | Industrial ambience and metal squeaks / rattles. |
1 | Vent constantly releasing steam. | ||
assault.building | Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | 0 | Refinery machine and occational steam release sounds. |
assault.parking | Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | 0 | Fluorescent lighting hum. |
assault.ware | Continual electrical hum & low pitch white noise, occasional machinery noises. | 0 | Fluorescent lighting hum. |
1 | Fluorescent lighting hum. | ||
2 | Fluorescent lighting hum. | ||
3 | Fluorescent lighting hum. | ||
4 | Outside warehouse ambient. | ||
5 | Wind blowing through a vent. | ||
assault.hroom | Continual electrical hum & higher pitch white noise. | 0 | Fluorescent lighting hum. |
assault.vents | Continual industrial rumble, occasional creaking and machinery noise. | 0 | Vent fan. |
1 | Vent fan. | ||
assault.roof | Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. | 0 | Air conditioning unit. |
1 | Air conditioning unit. | ||
2 | Wind blowing through a vent. |
Aztec
Name | Description | Position Number | Position Description |
---|---|---|---|
aztec.outdoors_e3 | Heavy rainforest rain sounds with often loud thunder, calling birds, crickets and occationally snakes. | ||
aztec.outdoors | Similar to above but quiter, more thunder and with an idle APC engine. | 0 | Idle APC engine. |
aztec.indoors | Indoor cave wind ambience with distant rain, thunder, rain drops and a quiet humming fluorescent light. | ||
aztec.indoors_river | Very similar to above but with the sounds of a calm running river. | ||
aztec.outdoors_river | Similar to aztec.outdoors with additional churning water, creaking timbers and a steady electrical hum.
|
0 | Fluorescent lighting hum. |
1 | Verious kinds of wood creaking. |
Cobble
Name | Description | Position Number | Position Description |
---|---|---|---|
cbble.indoors | A calm indoor room tone, wind and occationally rock rumbles. | ||
cbble.under | Very similar to below but with a tunnel wind ambience. | ||
cbble.outdoors1 | Continous wind, birds randomly chirping, infrequent quiet metal clank, rock rumbles, crows and planes from time to time. | ||
cbble.outdoors2 | Identical to above. |
Chateau
Name | Description | Position Number | Position Description |
---|---|---|---|
chateau.indoor | Quiet room tone with occational wood creaking. | ||
chateau.outdoor | Continues wind with quiet birds singing, rock rumbles and sometimes planes overhead. | 0 | Very quiet looping piano music. |
chateau.water | Calm enclosed river water sounds, wind, birds chirping and rock rumbles. | 0 | Occational metal clang. |
chateau.water_enc | Ambient tunnel wind with a calm river going through it, water dripping and occationally rock rumbles. |
Compound
Name | Description | Position Number | Position Description |
---|---|---|---|
compound.outdoora | Totally quiet indoor ambience and infrequent small wind gusts, overhead planes, distant passing cars and metal clang. | ||
compound.indoora | Garage (presumely fluorescent light hum) ambience with infrequent sounds of pipes releasing steam and dumbster flies. | 0 | Quiet buzzing flies. |
1 | Quiet buzzing flies. | ||
2 | Quiet buzzing flies. |
Dust
Name | Description | Position Number | Position Description |
---|---|---|---|
dust.Indoors | Light indoor desert wind and infrequent wood creaking, rock rumbles and overhead helicopters passing in the distant. | ||
dust.Outdoors1 | Calm wind and infrequent wood creaking, rock rumbles, overhead helicopters passing plus positional music and radio sounds. | 0 | Dust music with sometimes random Arabic radio chatter noises. |
1 | Looping dust music. | ||
2 | Random Arabic radio chatter noises. | ||
3 | Random Arabic radio chatter noises. | ||
dust.Outdoors2 | Similar to above just with other positional information, including bongo music and radio chatter. | 0 | Bongo music loop. |
1 | Random Arabic radio chatter noises. | ||
2 | Random Arabic radio chatter noises. | ||
3 | Quiet looping dust music. |
Dust 2
Name | Description | Position Number | Position Description |
---|---|---|---|
dust2.indoors | Light wind, infrequent distant helicopters passings and rock rumbles. | ||
dust2.outdoors | Continual rush of wind, rock rumbles, occationally helicopter sounds and dust music / radio chatter. | 0 | Quiet Arabic radio chatter noises. |
1 | Dust music. | ||
2 | Dust music. | ||
3 | Dust music. | ||
4 | Bongo music loop. | ||
6 | Quiet Arabic radio chatter noises. |
Havana
Name | Description | Position Number | Position Description |
---|---|---|---|
havana.indoors | Calm room tone, windy ambience, wood creaking and rare distant outside dog barking. | ||
havana.outdoors | Continues wind, occasional knocks, bangs and radio transmissions. | 0 | Quiet Spanish radio chatter noises. |
1 | Quiet Spanish radio chatter noises. | ||
2 | Quiet Spanish radio chatter noises. | ||
3 | Quiet Spanish radio chatter noises. | ||
4 | Quiet funky Cuban radio music loop. | ||
5 | Quiet Spanish radio chatter noises. | ||
6 | Quiet Spanish radio chatter noises. | ||
7 | Quiet Spanish radio chatter noises. | ||
wood_scape | Utility soundscape. Wood creaking. |
Inferno
Name | Description | Position Number | Position Description |
---|---|---|---|
inferno.Outside | Utility soundscape. Continual city white noise. | ||
inferno.Inside | Utility soundscape. Continual low pitch white noise. | ||
inferno.LightbulbHum | Utility soundscape. Electrical hum. | 0 | Lightbulb hum. |
inferno.RefrigeratorHum | Utility soundscape. A Refrigerator starting up, running & shutting down. | 0 | Random refrigerator hum. |
inferno.CeilingFan | Utility soundscape. Electrical hum and squeaking. | ||
inferno.AngryDog | Utility soundscape. Noise of a chain, scratching and growling. | ||
inferno.Cricket | Utility soundscape. Chirping Cricket. | ||
inferno.Birds | Utility soundscape. Occasional bird calls. | ||
inferno.Pigeons | Utility soundscape. Cooing of Pigeons. | ||
inferno.TSpawn | Continual city white noise, flowing water and birdsong. | 0 | Birds singing. |
1 | Birds singing. | ||
2 | Water gently lapping. | ||
3 | Looping flamenco music. | ||
4 | Crickets. | ||
inferno.FarBackCorner | Continual city white noise and occasional bird song. | 1 | Birds singing. |
2 | Birds singing. | ||
3 | Birds singing. | ||
inferno.BackAlley | Continual city white noise and muffled music. | 2 | Mirame radio music heard through a wall. |
inferno.TSpawnHall | Continual low white noise, electrical hum and Cricket chirp. | 0 | Lightbulb hum. |
1 | Crickets. | ||
inferno.BellTowerArea | Continual city white noise and occasional bird song. | 0 | Birds singing. |
inferno.LowerApartment | Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. | 0 | Lightbulb hum. |
1 | Lightbulb hum. | ||
2 | Random refrigerator hum. | ||
3 | Ticking clock. | ||
inferno.UpperApartment | Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. | 0 | Lightbulb hum. |
1 | Squeaking rotating ceiling fan. | ||
2 | Random refrigerator hum. | ||
3 | Lightbulb hum. | ||
inferno.BridgeApartment | Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. | 1 | Squeaking rotating ceiling fan. |
2 | Random refrigerator hum. | ||
inferno.BackHall | Continual low white noise & electrical hum. | 0 | Lightbulb hum. |
1 | Lightbulb hum. | ||
inferno.BalconyAlley | Continual city white noise & birdsong. | 0 | Birds singing. |
1 | Birds singing. | ||
3 | Crickets. | ||
inferno.ApartmentHalls | Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. | 0 | Lightbulb hum. |
1 | Random refrigerator hum. | ||
2 | Squeaking rotating ceiling fan. | ||
3 | Quiet gas loop / water heater. | ||
4 | Spanish radio chatter noises. | ||
5 | Angry dog behind door. | ||
inferno.SniperBalcony | Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. | 0 | Birds singing. |
1 | Power cable / transformer. | ||
2 | Random refrigerator hum. | ||
3 | Squeaking rotating ceiling fan. | ||
inferno.BackBalcony | Continual city white noise and occasionally the sound of bird song and an angry dog. | 0 | Angry dog behind door. |
1 | Birds singing. | ||
2 | Birds singing. | ||
inferno.MiddleAlley | Continual electrical hum and some Pigeons. | 0 | Pigeons. |
1 | Power cable / transformer. | ||
2 | Pigeons. | ||
3 | Birds singing. | ||
inferno.CrawlAlley | Continual low white noise and a Cricket chirping. | 0 | Crickets. |
inferno.CrawlTunnel | Low white noise. | ||
inferno.BombsiteB | Continual city white noise and birdsong. | 1 | Birds singing. |
2 | Birds singing. | ||
5 | Crickets. | ||
6 | Birds singing. | ||
inferno.CTApartment | Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. | 0 | Random refrigerator hum. |
1 | Gas loop / water heater. | ||
2 | Lightbulb hum. | ||
inferno.BombsiteBTunnel | Low white noise. | ||
inferno.DogBarkingInside | Utility soundscape. The sound of a dog barking in an enclosed space. | ||
inferno.CTTunnel | Low white noise and inferno.DogBarkingInside .
|
0 | Dog barking from the interior of a house. |
inferno.CTSpawn | Continual sound of an engine running*, birdsong and water drips*. *These are dependant on where in the soundstage you are. | 0 | Birds singing. |
1 | Idle APC engine and frequent radio chatter. | ||
2 | Water dripping. | ||
3 | Birds chirping | ||
4 | Birds chirping | ||
5 | Dog barking from the interior of a house. | ||
6 | Crickets. | ||
inferno.TheRuins | Continual howl of wind, occasion wind gusts. | 0 | Infrequent sound of metal stress. |
inferno.BombsiteA | Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. | 0 | Horses. |
1 | Birds singing. | ||
2 | Fountain / gentle water lapping. | ||
3 | Crickets. | ||
4 | Latin Lover by Jane Marie Finstrom. | ||
inferno.ColumnAlley | Continual music playing and Pigeons cooing. | 1 | Latin Lover by Jane Marie Finstrom. |
2 | Pigeons | ||
3 | Birds singing. |
Italy
Name | Description | Position Number | Position Description |
---|---|---|---|
italy.indoor | Generic indoor tone, wind and wood creaking. | ||
italy.indoor_b | Continues wind going through a tunnel with wood creaks. | ||
italy.indoor_t | Similar to above and more wind, distant planes passing here and there, and not so often a dog barking very far away. | ||
italy.outdoors | Continues enclosed wind, gusts, quiet wall bangs and metal clanks, and someone playing a piano plus quiet radio chatter sounds. | 0 | Looping piano music. |
1 | Quiet random Italian radio chatter. | ||
2 | Quiet random Italian radio chatter and looping piano music. | ||
3 | Quiet random Italian radio chatter. | ||
wood_scape | Utility soundscape. Identical to Havana's version of wood_scape
|
Militia
Name | Description | Position Number | Position Description |
---|---|---|---|
militia.Outside | Utility soundscape. Continual woodland white noise, occasional rustle of leaves. | ||
militia.OutsideOnRoof | Utility soundscape. Continual woodland white noise, occasional howls of wind and creaks. | ||
militia.TunnelTone | Utility soundscape. Continual low howling white noise. | ||
militia.Inside | Utility soundscape. Continual low white noise, occasional creaks. | ||
militia.LightbulbHum | Utility soundscape. Continual low electric hum. | 0 | Lightbulb hum. |
militia.FluorescentLightHum | Utility soundscape. Continual electric hum. | 0 | Fluorescent Light. |
militia.FluorescentLightHum2 | Identical to above. | ||
militia.RefrigeratorHum | Utility soundscape. A Refrigerator starting up, running & shutting down. | 0 | Random refrigerator hum. |
militia.CeilingFan | Utility soundscape. Continual electrical hum and squeaking. | ||
militia.Cricket | Utility soundscape. Chirping Cricket. | ||
militia.Rodent | Utility soundscape. Occasional scampering noises. | ||
militia.Birds | Utility soundscape. Occasional bird calls. | ||
militia.CTSpawn | Continual loud engine running with radio transmissions and bird calls, occasional sounds of rustling leaves. | 0 | Running APC engine and radio chatter. |
1 | Running APC engine. | ||
2 | Birds singing and crow sounds. | ||
3 | Birds singing. | ||
4 | Crickets. | ||
militia.CoveredBridge | Continual sound of running water and bird calls, occasional sounds of rustling leaves. | 0 | The gentle sound of a water stream. |
1 | Birds calling. | ||
2 | Birds calling. | ||
3 | Birds calling. | ||
4 | Medium sized stream waterwall. | ||
5 | Birds calling. | ||
6 | Crickets. | ||
militia.CavePassage | Continual sound of an engine running, occasional scampering noises. | 0 | Rodent. |
1 | Running APC engine. | ||
2 | Water stream. | ||
militia.Stream | Continual running water and amphibian croaking. | 0 | Medium sized stream waterfall. |
2 | Frequent frog croaking. | ||
3 | Tunnel wind. | ||
5 | Birds singing. | ||
6 | Crickets. | ||
militia.Tunnel1 | Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves. | 0 | A steady flowing water stream and quiet outside nature sounds. |
1 | Crickets. | ||
2 | Lightbulb hum. | ||
3 | Lightbulb hum. | ||
4 | Quiet nature sounds from outside the tunnel. | ||
militia.Tunnel2 | Continual low howling white noise, water flowing and an electrical hum. | 0 | Lightbulb hum. |
1 | Flowing water from a stream. | ||
2 | Fluorescent light hum. | ||
militia.Tunnel3 | Continual low howling white noise and water flowing. | 0 | Lightbulb hum. |
1 | Quiet outside tunnel sounds. | ||
2 | Flowing water from a stream. | ||
3 | Lightbulb hum. | ||
militia.TunnelBreach | Continual low howling white noise, electrical hum and water dripping. | 0 | Fluorescent light hum. |
1 | Fluorescent light hum. | ||
2 | Dripping water. | ||
3 | Crickets. | ||
militia.UnderTheShed | Continual low howling white noise and a cricket chirping. | 0 | Quiet ambient tunnel. |
1 | Crickets. | ||
militia.Shed | Continual woodland white noise, a chirping cricket and bird song. Occasional sounds of rustling leaves. | 0 | Crickets. |
1 | Birds singing. | ||
2 | Birds singing. | ||
3 | Birds singing. | ||
militia.BackYard | Continual woodland white noise and birdsong. Occasional sounds of rustling leaves. | 0 | Birds chirping. |
1 | Birds chirping. | ||
2 | Uncommon air conditioner cycles. | ||
3 | Birds chirping and sometimes the sound of crows | ||
4 | Crickets and rodents | ||
6 | Crickets. | ||
7 | Birds chirping. | ||
militia.SideYard | Continual woodland white noise, birdsong and flowing water. Occasional sounds of rustling leaves. | 0 | Birds singing. |
1 | Birds chirping. | ||
2 | Flowing water from a stream. | ||
3 | Rodents. | ||
4 | Birds chirping and singing. | ||
5 | Birds singing. | ||
6 | Quiet ambient tunnel. | ||
militia.FrontYard | Continual woodland white noise, birdsong. Occasional sounds of rustling leaves. | 0 | Bird song. |
1 | Birds chirping. | ||
2 | Birds chirping. | ||
3 | Birds chirping. | ||
4 | Quiet ambient tunnel sounds. | ||
7 | Rodent. | ||
militia.FirstFloor | Continual low white noise, electrical hum, squeaking and a cricket. Occasional creaks. | 0 | Crickets. |
1 | Lightbulb hum. | ||
2 | Ceiling fan. | ||
3 | Country rock radio loop. | ||
militia.Kitchen | Continual electrical hum, occasional creaks and the sound of a refrigerator starting up, running & shutting down. | 0 | Fluorescent light. |
1 | Fluorescent light. | ||
2 | Random refrigerator hum. | ||
3 | Wall clock ticking. | ||
4 | Open fusebox hum. | ||
5 | Gas loop / furnace. | ||
7 | Lightbulb hum. | ||
militia.Garage | Continual low electrical hum. | 0 | Lightbulb hum. |
2 | Fluorescent light. | ||
4 | Fluorescent light. | ||
5 | Crickets. | ||
militia.GarageAttic | Continual woodland white noise with a very low rumble and a Cricket chirping. Occasional scampering noises. | 0 | Rodent. |
1 | Crickets. | ||
2 | Quiet nature sounds from outside the house. | ||
militia.Bedroom | Continual woodland white noise with a very low rumble and bird song. Occasional sounds of rustling leaves. | 0 | Birds singing. |
1 | Birds singing. | ||
2 | Fluorescent light. | ||
3 | Fluorescent light. | ||
militia.Bathroom | Continual sound of a boiler running and drips. Occasional creaks. | 0 | Water dripping. |
1 | Toilet refilling loop. | ||
militia.Upstairs | Continual electrical hum, a very low white noise and squeaking. Occasional creaks. | 0 | Lightbulb hum. |
1 | Lightbulb hum. | ||
2 | Fluorescent light. | ||
3 | Lightbulb hum. | ||
4 | Quiet nature sounds from outside the house. | ||
5 | Rodents. | ||
militia.FrontRoom | Continual woodland white noise and birdsong. Occasional creaks and sounds of rustling leaves. | 0 | Birds singing. |
1 | Quiet nature sounds from outside the house. | ||
2 | Birds chirping. | ||
3 | Birds chirping. | ||
militia.Roof | Continual woodland white noise and birdsong. Occasional creaks, wind howls and wings flapping. | 0 | Birds flapping their wings. |
1 | Birds chirping. | ||
2 | Birds chirping. | ||
3 | Birds chirping. | ||
4 | Birds chirping. | ||
5 | Birds chirping. | ||
6 | Birds chirping. | ||
7 | Water sounds from a stream. |
Nuke
Name | Description | Position Number | Position Description |
---|---|---|---|
nuke.outside | Utility soundscape. White noise, occasional wind howls. | ||
nuke.roof | Utility soundscape. White noise, continualal wind howls. | ||
nuke.inside | Utility soundscape. Hum of machinery. | ||
nuke.flies | Utility soundscape. The buzzing of flies. | ||
nuke.tank | Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises. | ||
nuke.light | Utility soundscape. Continual electrical hum. | ||
nuke.ac | Utility soundscape. Sound of air conditioning starting up, running then shutting down. | ||
nuke.acloop | Utility soundscape. Sound of air conditioning running. | ||
nuke.cricket | Utility soundscape. Chirping Cricket. | ||
nuke.transformer | Utility soundscape. Electrical hum. | ||
nuke.transformerlrg | Utility soundscape. Deep electrical hum. | ||
nuke.birds | Utility soundscape. Occasional bird calls. | ||
nuke.pigeons | Utility soundscape. Cooing of Pigeons & flapping of wings. | ||
nuke.drips | Utility soundscape. Occasional echoing drips. | ||
nuke.ctspawn | Loud industrial white noise, occasional dird calls. | 0 | Birds singing. |
1 | Idle APC engine. | ||
2 | Cooling tank. | ||
3 | Air conditioning unit. | ||
4 | Small power transformer. | ||
nuke.ctcourtyard | Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl. | 0 | Air conditioning unit. |
1 | Quiet continues steam loop. | ||
2 | Crickets. | ||
3 | Quiet continues steam loop. | ||
nuke.ctalley | Electrical hum, flies, chirping cricket, low wind howling. | 0 | Power transformer. |
1 | Crickets. | ||
2 | Buzzing flies. | ||
nuke.middle | White noise, chirping crickets, occasional howling wind & drips. | 0 | Crickets. |
1 | Dripping water. | ||
2 | Crickets. | ||
3 | Dripping water. | ||
4 | Turbine generator. | ||
5 | Birds chirping. | ||
nuke.tentrance | Running machinery, gas venting, low machinery white noise. | 0 | Refinery machine and occational steam release sounds. |
1 | Air conditioning unit. | ||
2 | Buzzing flies. | ||
3 | Large power transformer. | ||
nuke.talley | Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel. | 0 | Crickets. |
1 | Power transformer. | ||
2 | Buzzing flies. | ||
nuke.tspawn | Low electrical hum, industrial white noise, flies, occasional wind howels. | 0 | Buzzing flies. |
1 | Air conditioning unit. | ||
2 | Large power transformer. | ||
nuke.warehouse | Flowing gas, low white noise, drips, pigeones, occasional wind howls. | 0 | Quiet pipe releasing steam. |
1 | Pigeons. | ||
nuke.catwalk | Industrial white noise, howling wind, shifting & settling wood/metal. | 0 | Air conditioning unit. |
1 | Air conditioning starting up, running, then shutting down. | ||
2 | Wind snippets. | ||
nuke.troof | Electric hum, ac unit, howling wind, creaking. | 0 | Air conditioning unit. |
1 | Air conditioning starting up, running, then shutting down. | ||
2 | Large power transformer. | ||
3 | Quiet pipe releasing steam. | ||
4 | Refinery machine and occational steam release sounds. | ||
nuke.ctinside | Electric hum, deep electric hum. | 0 | Fluorescent light hum. |
2 | Air conditioning unit. | ||
nuke.ramproom | Electric hum, flowing gas, creaking metal, drips. | 0 | Metal stress. |
1 | Fluorescent light hum. | ||
2 | Quiet pipe releasing steam. | ||
nuke.tinside | Electric hum, deep electric hum, flowing gas, drips. | 0 | Fluorescent light hum. |
1 | Quiet pipe releasing steam. | ||
nuke.computerroom | Deep electric hum, reel to reel computer noises. | 0 | Air conditioning unit. |
1 | Idle computer terminal. | ||
2 | Fluorescent light hum. | ||
nuke.abomb | Electric hum, deep electric hum, wind howls. | 0 | Fluorescent light hum. |
1 | Occational wind snippets. | ||
nuke.vents | Low wind white noise, ac unit starting and stopping. | ||
nuke.bbomb | Flowing gas, drips, moving water, low electric hum. | 0 | Quiet pipe releasing steam. |
1 | Boiling water sounds. | ||
nuke.tunnelentrance | Deep electric hum, electric hum, flowing gas, drips. | 0 | Quiet pipe releasing steam. |
1 | Fluorescent light hum. | ||
nuke.generatorroom | Electrical hum, medium tone electric hum, reel to reel computer noises. | 0 | Fluorescent light hum. |
1 | Idle computer terminal. | ||
2 | Power transformer. | ||
3 | Pipe releasing steam. | ||
nuke.tunnel | Flowing gas, white noise, drips. | 0 | Fluorescent light hum. |
1 | Vent / ambient tunnel. | ||
2 | Quiet pipe releasing steam. | ||
3 | Vent fan. |
Office
Name | Description | Position Number | Position Description |
---|---|---|---|
office.outdoorsa | Quiet blowing wind with often wind snippets, planes overhead, distant cars driving by and metal rattles. | ||
office.garagea | Calm fluorescent light hum and wind gusts, infrequent pipe releasing steam and dumbsters with flies. | 0 | Quiet buzzing flies. |
1 | Quiet buzzing flies. | ||
2 | Quiet buzzing flies. | ||
office.indoorsa | Very low rumbling tone, sometimes a pipe releasing steam, together with positional sounds. | 0 | Running engine / soda mechine. |
1 | Fluorescent light hum. | ||
2 | Random elevator sounds. | ||
3 | Film projector. | ||
4 | Rare quiet bathroom toilet flushing. |
Piranesi
Name | Description | Position Number | Position Description |
---|---|---|---|
piranesi.indoor | Casual continues open room tone and random rock rumbles. | ||
piranesi.outdoor | Enclosed wind atmosphere, birds singing, metal clang, rock rumbles and different positional sounds. | 0 | Idle APC engine. |
1 | Flowing water. | ||
2 | Infrequent quiet sounds of cars driving by. |
Port
Name | Description | Position Number | Position Description |
---|---|---|---|
port.Outside | Utility soundscape. Continual white noise, occasional gusts & howels of wind and gulls crying. | ||
port.LightHum | Utility soundscape. Continual electric hum. | 0 | Fluorescent light hum. |
port.LightHum2 | Identical to above. | ||
port.MetalStress | Utility soundscape. Very occasional metal creaking. | ||
port.TSpawn | Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying. | 1 | Air conditioning starting up, running, then shutting down. |
2 | Crickets. | ||
3 | Turbine and birds singing. | ||
4 | Refinery mechine. | ||
5 | Quiet gas loop. | ||
port.TankFarmRoad | Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | 1 | Quiet gas loop. |
2 | Metal stress groans. | ||
3 | Distant water drips. | ||
5 | Gentle lapping waves. | ||
port.TankFarm | Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | 0 | Continues gas loop. |
1 | Metal stress. | ||
2 | Metal stress. | ||
3 | Crickets. | ||
4 | Power transformer loop. | ||
5 | Birds singing. | ||
port.Pier | Continual White noise, sloshing water, birdsong, chirping cricket, occasional gusts & howels of wind and gulls crying. | 0 | Crickets. |
1 | Birds singing. | ||
port.AroundTheWarehouse | Continual white noise, occasional gusts & howels of wind and gulls crying. | 2 | Metal stress. |
3 | Birds singing. | ||
4 | Crickets. | ||
port.Warehouse | Continual louder white noise, chirping cricket and electrical hum. | 0 | Power transformer. |
1 | Crickets. | ||
2 | Strong wind ambience. | ||
3 | Strong dry air ambient. | ||
4 | General tunnel / enclosed area wind. | ||
port.TunnelTone | Continual deep white noise. | ||
port.WarehouseTunnel | Continual hissing of gas, loud electrical hum and deep white noise. | 0 | Continues gas loop. |
1 | Power transformer. | ||
2 | Fluorescent light hum. | ||
3 | Fluorescent light hum. | ||
4 | Quiet steam loop. | ||
5 | Fluorescent light hum. | ||
port.TunnelA3 | Continual rushing of gas and AC unit running. | 0 | Quiet steam loop. |
1 | Air conditioning unit. | ||
2 | Fluorescent light hum. | ||
3 | Fluorescent light hum. | ||
port.TunnelA2 | Continual loud Electrical hum, deep white noise. | 1 | Fluorescent light hum. |
2 | Power transformer. | ||
3 | Fluorescent light hum and looping gas sounds. | ||
4 | Turbine. | ||
5 | Air conditioning unit. | ||
port.TunnelA1 | Continual electrical hum, drips, deep white noise and distant machinery. | 0 | Engine room ambience. |
1 | Fluorescent light hum. | ||
2 | Distant water drops. | ||
3 | Quiet continues gas loop. | ||
4 | Quiet steam loop. | ||
5 | Fluorescent light hum. | ||
port.Docks | Continual Sea white noise, birdsong, occasional gusts & howels of wind, creaking metal and gulls crying. | 0 | Metal stress. |
2 | Birds chirping. | ||
4 | Quiet lapping water sounds. | ||
port.Ship | Continual hissing gas, flowing gas, sloshing water occasional gusts & howels of wind and gulls crying. | 1 | Quiet steam loop. |
2 | Continues gas loop. | ||
3 | Turbine. | ||
4 | Quiet steam loop. |
Prodigy
Name | Description | Position Number | Position Description |
---|---|---|---|
prodigy.computers | Low electrical hum, reel to reel computer noises & beeps. | ||
prodigy.vents | Loud underground like windy atmosphere, metal stress, pipe releasing steam sometimes and fan blades swooshing. | 0 | Vent fan. |
1 | Vent fan. | ||
2 | Vent fan. | ||
3 | Vent fan. | ||
4 | Vent fan. | ||
prodigy.tunnels | Fluorescent light hum, infrequent pipe steam releases, often electrical sparks and a steam loop. | 0 | Electric sparking / zap sounds. |
1 | Steam loop. | ||
prodigy.outside | Calm wind and birds chirping. | ||
prodigy.hangar | Enclosed underground atmosphere with a quiet fluorescent hum, metal stress plus a loud generator. | 0 | Generator / heavy machinery. |
Tides
Name | Description | Position Number | Position Description |
---|---|---|---|
tides.tunnel | Fluorescent hum. | ||
tides.courtyard | Very quiet, birds chirping often, dumbster flies, random distant cars and airplanes. | 0 | Quiet buzzing flies. |
1 | Quiet buzzing flies. |
Train
Name | Description | Position Number | Position Description |
---|---|---|---|
train.Outside | Utility soundscape. Continues wind with addtional wind gusts and uncommonly planes flying overhead. | ||
train.Dumpster | Utility soundscape. Buzzing flies. | ||
train.Traffic | Utility soundscape. Cars every so often passing. | ||
train.Tank1 | Utility soundscape. Refinery machine and occational steam release sounds. | ||
train.Tank2 | Identical to above. | ||
train.BombTarget | Utility soundscape. Gas loop and tank of boiling water sounds (mustard gas). | ||
train.Birds | Utility soundscape. Birds chirping. | ||
train.TSpawn | Outside atmosphere, wind gusts, machinery, distant traffic, steam and birds. | 0 | Pump loop / heavy machinery and traffic. |
1 | Pipe steam loop. | ||
2 | Birds chirping. | ||
3 | Buzzing flies. | ||
train.TWalkway | Quiet indoor ambient with wind gusts going through, electric noise from a power transformer and a steam loop. | 0 | Buzzing flies. |
1 | Calm indoor working-area atmosphere. | ||
2 | Power transformer. | ||
4 | Buzzing flies. | ||
5 | Steam loop. | ||
train.BackAlley | Alley wind with loud heavy industrial equipment, metal stress and buzzing flies. | 0 | Busy factory atmosphere. |
1 | Turbine and infrequent metal stress sounds. | ||
2 | Refinery machine and occational steam release sounds. | ||
3 | Refinery machine and occational steam release sounds. | ||
4 | Buzzing flies. | ||
6 | Busy factory atmosphere. | ||
train.BackCorner | Exterior. Generic outside tone, wind gusts, near-by cars sometimes passing, loud looping machines and metal stress. | 0 | Steam loop. |
1 | Pump loop / heavy machinery, metal stress and infrequent sound of cars driving by. | ||
2 | Turbine. | ||
3 | Busy factory atmosphere. | ||
train.SideAlley | Generic underlying fluorescent light humming room tone with machinery. | 0 | Refinery machine and occational steam release sounds. |
train.CourtyardA | Wind, loud idle diesel engine, electrical hum and a pipe releasing steam. | 0 | Steam loop. |
1 | Power transformer. | ||
2 | Idle truck engine. | ||
3 | Birds singing. | ||
4 | Buzzing flies. | ||
5 | The bomb target. Gas loop and tank of boiling water sounds (mustard gas). | ||
train.BombsiteA | Very quiet wind tone with a lot of different kind of positional sounds. | 0 | The bomb target. Gas loop and tank of boiling water sounds (mustard gas). |
1 | Buzzing flies. | ||
2 | Power transformer. | ||
3 | Steam loop. | ||
4 | Refinery machine and occational steam release sounds. | ||
5 | Refinery machine and occational steam release sounds. | ||
6 | Steam loop. | ||
train.CTSpawn | Not so loud indoor wind with steam releasing. | 2 | Quiet steam loop. |
5 | Refinery machine and occational steam release sounds. | ||
train.BombsiteBCatwalk | Quiet indoor wind and traisn passing and using their horns. | 1 | Occationally passing trains. |
2 | Distant train horns. | ||
train.catwalk | Identical to above. | ||
train.BombsiteB | Windy room / corridor out to the open, distant train horns, trains passing every so often and boiling water sounds. | 0 | The bomb target. Gas loop and tank of boiling water sounds (mustard gas). |
1 | Buzzing flies. | ||
train.BackHall | Basic quiet indoor atmosphere with working industrial machinery. | 0 | Refinery machine and occational steam release sounds. |
1 | Refinery machine and occational steam release sounds. | ||
train.BrickRoom | The sound of a fluorescent light nearby, generic indoor tone. | ||
train.Restroom | Identical to above. | ||
train.LockerRoom | Similar to train.BrickRoom but with an air conditioner.
|
2 | Air conditioning unit. |
train.BreakRoom | Similar to train.BrickRoom but with a fluorescent light.
|
0 | Loud fluorescent light hum. |
train.SniperNest | Very calm with snippets of wind gusts and air conditioners. | 0 | Air conditioning starting up, running, then shutting down. |
1 | Air conditioning unit. | ||
train.Middle | Calm outside atmosphere with running water, birds singing and buzzing flies. | 0 | Buzzing flies. |
2 | Gentle running water. | ||
3 | Birds singing. |
Environment articles: | |
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Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |