Creating Angled Geometry: Difference between revisions
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{{note|Because you have angled geometry, the top and bottom faces are wider than if they were vertical or horizontal geometry.}} | {{note|Because you have angled geometry, the top and bottom faces are wider than if they were vertical or horizontal geometry.}} | ||
==Angled Geometry Example== | |||
Here is a quick example of what angled geometry can do to a level. | |||
[[Image:Angled Geometry Put In A Map.png|thumb|600px|center|2D View of angled geometry in a map.]] | |||
[[Image:Angled Geometry In-Game.png|thumb|600px|center|In-game.]] | |||
==See Also== | ==See Also== |
Revision as of 15:48, 8 February 2018
Introduction
Creating angled geometry in your level adds a lot more depth and realism as you do not have to stick with 90-degree environment changes each time.

Once you understand how angled geometry works, you will get something like this.


Creating Angled Geometry
In this example, we are going to use a simple 128x128x128 block.

Once you have your block created, click on the vertex tool or use the hotkey ⇧ Shift+V.
Either click on the vertex tool again or hit ⇧ Shift+V again. We don't need the yellow dots for this, so we're hiding them.
Select the top vertex points and move them to the right.
Deselect the top vertex points and select the ones on the left and move them up.
Exit the vertex tool by clicking on the selection tool or by using the hotkey ⇧ Shift+S
Aligning The Textures
When you use the vertex tool and move the vertex points around, the texture is stationary. To have the texture properly aligned, open the Face Edit Sheet tool by clicking on the icon or using the hotkey ⇧ Shift+A. Select the side face and Alt+Right Click on the top face.

Angled Geometry Example
Here is a quick example of what angled geometry can do to a level.