Light glspot: Difference between revisions
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Note:This entity is only supported in the Half-Life 2's beta builds of VRAD.
(what was that bollocks about brush based light shafts? this entity is obsolete and a dupe of light_spot. not even present in goldsrc) |
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{{DISPLAYTITLE:light_glspot}} | {{DISPLAYTITLE:light_glspot}} | ||
{{ent not in fgd}} | |||
{{obsolete}} | {{obsolete}} | ||
{{base point|light_glspot}} | |||
{{ | |||
Leftover from Half-Life 2's early development. Functionally identical to [[light_spot]]. | Leftover from Half-Life 2's early development. Functionally identical to [[light_spot]]. | ||
{{Note|This entity is | {{Note|This entity is only supported in the Half-Life 2's beta builds of VRAD.}} | ||
[[Category:Obsolete Entities]] | [[Category:Obsolete Entities]] | ||
[[Category:Half-Life 2 Entities]] | [[Category:Half-Life 2 Entities]] |
Revision as of 08:40, 30 May 2018

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Template:Base point Leftover from Half-Life 2's early development. Functionally identical to light_spot.
