$emissiveblend: Difference between revisions
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Note:The only example of this is in
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$emissiveBlendTexture <[[texture]]> // Texture the flowmap scrolls. Not mapped to a UV. | $emissiveBlendTexture <[[texture]]> // Texture the flowmap scrolls. Not mapped to a UV. | ||
$emissiveBlendBaseTexture <[[texture]]> // Texture used for the selfillumination. Can be colored or black and white. Does not adopt the base texture's color. | $emissiveBlendBaseTexture <[[texture]]> // Texture used for the selfillumination. Can be colored or black and white. Does not adopt the base texture's color. | ||
$emissiveBlendFlowTexture <[[texture]]> //A | $emissiveBlendFlowTexture <[[texture]]> //A flowmap texture. The same kind used for L4D2's flowing water. | ||
$emissiveBlendTint <[[RGB]]> //RGB color. | $emissiveBlendTint <[[RGB]]> //RGB color. Default [1 1 1]. | ||
$emissiveBlendScrollVector <[[float]] [[float]]> //Direction and speed the texture scrolls. X and Y respectively. A setting of 1 results in the texture tiling every 1 second. | $emissiveBlendStrength <[[normal]]> // Strength of the effect. Default 1. | ||
$emissiveBlendScrollVector <[[float]] [[float]]> //Direction and speed the texture scrolls. X and Y respectively. A setting of 1 results in the texture tiling every 1 second. Default [1 1]. | |||
} | } | ||
[[Category:Material System]] | [[Category:Material System]] |
Revision as of 01:27, 24 April 2019
$emissiveblend
is a material effect. You need all of the parameters in order for the effect to work.

episodic/materials/models/vortigaunt/vortigaunt_blue.vmt
found in the 'source2007 shared.gcf'.{ $emissiveBlendEnabled <bool> // Enables effect $emissiveBlendTexture <texture> // Texture the flowmap scrolls. Not mapped to a UV. $emissiveBlendBaseTexture <texture> // Texture used for the selfillumination. Can be colored or black and white. Does not adopt the base texture's color. $emissiveBlendFlowTexture <texture> //A flowmap texture. The same kind used for L4D2's flowing water. $emissiveBlendTint <RGB> //RGB color. Default [1 1 1]. $emissiveBlendStrength <normal> // Strength of the effect. Default 1. $emissiveBlendScrollVector <float float> //Direction and speed the texture scrolls. X and Y respectively. A setting of 1 results in the texture tiling every 1 second. Default [1 1]. }