Infra corruption target: Difference between revisions
		
		
		
		
		
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 (Created page with "File:Infra corruption target.png {{INFRA}} '''infra_corruption_target''' is a point entity available in INFRA.  ==  Entity Description == It creates a corruption t...")  | 
				Deprecated (talk | contribs)  m (Changed to use INFRA point template)  | 
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[[File:Infra corruption target.png]]  | [[File:Infra corruption target.png]]  | ||
{{INFRA}}   | {{INFRA point|infra_corruption_target}}  | ||
==  Entity Description ==  | ==  Entity Description ==  | ||
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{{IO|OnTriggered|Fired when this is triggered.}}  | {{IO|OnTriggered|Fired when this is triggered.}}  | ||
{{O Targetname}}  | {{O Targetname}}  | ||
Revision as of 10:51, 25 May 2019
Entity Description
It creates a corruption target which can be triggered. Typically intended to be used with infra_document to create a readable or photographable corruption piece. Plays a satisfying sound when triggered.
Keyvalues
- Triggered by Photograph ([todo internal name (i)]) <boolean>
 - Can this corruption target also be triggered by taking a photo of it?
 
- Needs Player Nearby ([todo internal name (i)]) <boolean>
 - Can this corruption target only be triggered if the player is nearby? Doesn't affect photographing, only the Trigger input.
 
- Maximum Range ([todo internal name (i)]) <float>
 - A picture of this target is only considered successful if the player is within this range of the entity. Set to zero or less for infinite range.
 
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Parentname:
- Parent (parentname) <targetname>
 - Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
- Start Disabled (StartDisabled) <boolean>
 - Stay dormant until activated (with the
Enableinput). 
Inputs
- Trigger
 - Marks this corruption target as 'solved'. Doesn't do anything if it's disabled or if it has been previously triggered.
 
EnableDisable:
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.
 
Outputs
- OnTriggered
 - Fired when this is triggered.
 
