Infra corruption target: Difference between revisions

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(Created page with "File:Infra corruption target.png {{INFRA}} '''infra_corruption_target''' is a point entity available in INFRA. == Entity Description == It creates a corruption t...")
 
m (Changed to use INFRA point template)
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[[File:Infra corruption target.png]]
[[File:Infra corruption target.png]]
{{INFRA}} '''infra_corruption_target''' is a [[point entity]] available in [[INFRA]].
{{INFRA point|infra_corruption_target}}


==  Entity Description ==
==  Entity Description ==
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{{IO|OnTriggered|Fired when this is triggered.}}
{{IO|OnTriggered|Fired when this is triggered.}}
{{O Targetname}}
{{O Targetname}}
[[Category:INFRA]]
[[Category:Entities]]

Revision as of 11:51, 25 May 2019

Infra corruption target.png Template:INFRA point

Entity Description

It creates a corruption target which can be triggered. Typically intended to be used with infra_document to create a readable or photographable corruption piece. Plays a satisfying sound when triggered.

Keyvalues

Triggered by Photograph ([todo internal name (i)]) <boolean>
Can this corruption target also be triggered by taking a photo of it?
Needs Player Nearby ([todo internal name (i)]) <boolean>
Can this corruption target only be triggered if the player is nearby? Doesn't affect photographing, only the Trigger input.
Maximum Range ([todo internal name (i)]) <float>
A picture of this target is only considered successful if the player is within this range of the entity. Set to zero or less for infinite range.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

Trigger
Marks this corruption target as 'solved'. Doesn't do anything if it's disabled or if it has been previously triggered.

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

OnTriggered
Fired when this is triggered.