Env sprite: Difference between revisions
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Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame and World Space Glow.
Bug:When choosing a sprite from the sprite browser, the name it provides does not contain the required
Note:This entity may also use
Gtamike TSGK (talk | contribs) m (Added See also (env_sprite_clientside)) |
(noting env_glow) |
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{{bug|When choosing a sprite from the sprite browser, the name it provides does not contain the required <code>.spr</code>/<code>.vmt</code> file extension. While the sprite preview can find the sprite, the extension needs to be typed in by hand for the engine to be able to find the sprite in-game. (Fixed in Source 2009 engine version.)}} | {{bug|When choosing a sprite from the sprite browser, the name it provides does not contain the required <code>.spr</code>/<code>.vmt</code> file extension. While the sprite preview can find the sprite, the extension needs to be typed in by hand for the engine to be able to find the sprite in-game. (Fixed in Source 2009 engine version.)}} | ||
{{note|This entity may also use <code>env_glow</code> for the classname.}} | |||
== Keyvalues == | == Keyvalues == |
Revision as of 15:50, 26 September 2018
Entity description
It creates a sprite in the world. Sprites always face the player, unless they are restricted to rotating on certain axes as specified in the VTF compile parameters (in which case you should be using env_sprite_oriented).


.spr
/.vmt
file extension. While the sprite preview can find the sprite, the extension needs to be typed in by hand for the engine to be able to find the sprite in-game. (Fixed in Source 2009 engine version.) [todo tested in ?]
env_glow
for the classname.