SolidEnergy: Difference between revisions
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'''<code>SolidEnergy</code>''' is a shader currently only found on Portal 2's {{P2 add|fizzler textures}}. | '''<code>SolidEnergy</code>''' is a shader currently only found on Portal 2's {{P2 add|fizzler and hard light bridge textures}}. | ||
The shader is known to work in {{portal2}} Portal 2 and {{csgo}} Counter-Strike: Global Offensive. | The shader is known to work in {{portal2}} Portal 2 and {{csgo}} Counter-Strike: Global Offensive. | ||
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*<code>[[$translucent]]</code> | *<code>[[$translucent]]</code> | ||
*<code>[[$additive]]</code> | *<code>[[$additive]]</code> | ||
*<code>[[Proxies]]</code> | |||
{{todo|What other effects does this shader support?}} | {{todo|What other effects does this shader support?}} | ||
Revision as of 06:38, 6 July 2018

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Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
SolidEnergy
is a shader currently only found on Portal 2's Template:P2 add.
The shader is known to work in Portal 2 and
Counter-Strike: Global Offensive.
Supported effects
Todo: What other effects does this shader support?
Example
The example shown here is materials/effects/fizzler.vmt
from Portal 2.
SolidEnergy { $basetexture "effects/fizzler_ripples_dim" $flowmap "effects/fizzler_flow" $flowbounds "effects/fizzler_bounds" $FLOW_NOISE_TEXTURE "effects/fizzler_noise" $FLOW_UVSCROLLDISTANCE "0.25" $FLOW_TIMEINTERVALINSECONDS "1.2" $FLOW_NOISE_SCALE 0.003 $FLOW_LERPEXP 1.5 $FLOW_WORLDUVSCALE 0.008 $FLOW_NORMALUVSCALE 0.008 $FLOW_COLOR "[0.025 0.08 0.1]" $FLOW_VORTEX_COLOR "[0.64 2.058 2.56]" $surfaceprop glass "%keywords" Portal2 $translucent 1 $additive 1 $FLOW_VORTEX_SIZE 35 "360?$outputintensity" 2.8 "SonyPS3?$outputintensity" .7 "srgb_pc?$outputintensity" 2.3 "!srgb_pc?$outputintensity" 1.7 Proxies { FizzlerVortex { } } }