Info enemy terrorist spawn: Difference between revisions

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(just wanted to start up this page and add some basic info as well as a start to the keyvalues.)
 
(Added outputs, inputs and keyvalues along with a see also directing to a tutorial on creating a Co-op Strike map.)
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{{csgo}} Info_enemy_terrorist_spawn is a [[Point Entity|point entity]] used in the [[Creating a Co-op Strike Map|Co-op Strike]] gamemode for [[Counter-Strike: Global Offensive]]. It is used to define the model, weapons, and spawn location of the enemy bots present in the gamemode.
{{csgo point|info_enemy_terrorist_spawn}}  
== Entity Description ==
It is used to define the model, weapons, and spawn location of the enemy bots present in the Co-op Strike gamemode.


== Keyvalues ==
== Keyvalues ==
{{KV|Spawn Priority|integer|Determines which spawn points get used first.  Smaller numbers are used before larger numbers.}}
{{KV|Enabled by default?|bool|Whether this spawnpoint starts enabled or not.}}
{{KV|Override player model|studio|Select a model to override the model used for enemies spawned at this spawn point.}}
{{KV|Weapons to spawn with|string|Weapons and items to give to the bot on spawn. Ex. 'vesthelm, usp, awp, smokegreande, hegrenade'.}}
{{KV|Armor|choices|What armor should the bot spawn with.
:* 0: None
:* 1: Vest and Helmet
:* 2: Heavy Armor
}}
{{KV|Spawn asleep?|bool|Do the bots that spawn here start alseep? If so, they will wait until they see or hear the player to move.}}
{{KV|Default Behavior|choices|What behavior the bot should have when idle.
:* 0: Defend Camp
:* 1: Hunt
:* 2: Charge Enemy
:* 3: Defend Investigate
}}
{{KV|Bot Difficulty|integer|How hard the bot is to fight and what his skill level is. 0-7, 0 is super easy, 7 is super human.}}
{{KV|Is aggressive?|bool|Is the bot aggressive for his difficulty level?}}
{{KV|Hide Radius|float|Range around the spawn spot the bot will try to hide. Set to 0 to hold position and never try to hide.}}
{{KV Targetname}}
{{KV Angles}}
== Inputs ==
{{IO|SetEnabled|Sets this spawn point as enabled.}}
{{IO|SetDisabled|Sets this spawn point as disabled.}}
{{IO|ToggleEnabled|Toggle the enabled/disabled state of this spawn point.}}
{{I Targetname}}
== Outputs ==
{{O Targetname}}
== See also ==
* [[Creating_a_Co-op_Strike_Map|Creating a Co-op Strike Map]]

Revision as of 12:21, 12 April 2017

info_enemy_terrorist_spawn is a point entity available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive.

Entity Description

It is used to define the model, weapons, and spawn location of the enemy bots present in the Co-op Strike gamemode.

Keyvalues

Spawn Priority ([todo internal name (i)]) <integer>
Determines which spawn points get used first. Smaller numbers are used before larger numbers.
Enabled by default? ([todo internal name (i)]) <boolean>
Whether this spawnpoint starts enabled or not.
Override player model ([todo internal name (i)]) <model path>
Select a model to override the model used for enemies spawned at this spawn point.
Weapons to spawn with ([todo internal name (i)]) <string>
Weapons and items to give to the bot on spawn. Ex. 'vesthelm, usp, awp, smokegreande, hegrenade'.
Armor ([todo internal name (i)]) <choices>
What armor should the bot spawn with.
  • 0: None
  • 1: Vest and Helmet
  • 2: Heavy Armor
Spawn asleep? ([todo internal name (i)]) <boolean>
Do the bots that spawn here start alseep? If so, they will wait until they see or hear the player to move.
Default Behavior ([todo internal name (i)]) <choices>
What behavior the bot should have when idle.
  • 0: Defend Camp
  • 1: Hunt
  • 2: Charge Enemy
  • 3: Defend Investigate
Bot Difficulty ([todo internal name (i)]) <integer>
How hard the bot is to fight and what his skill level is. 0-7, 0 is super easy, 7 is super human.
Is aggressive? ([todo internal name (i)]) <boolean>
Is the bot aggressive for his difficulty level?
Hide Radius ([todo internal name (i)]) <float>
Range around the spawn spot the bot will try to hide. Set to 0 to hold position and never try to hide.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

SetEnabled
Sets this spawn point as enabled.
SetDisabled
Sets this spawn point as disabled.
ToggleEnabled
Toggle the enabled/disabled state of this spawn point.


Outputs

See also