Info enemy terrorist spawn: Difference between revisions
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(just wanted to start up this page and add some basic info as well as a start to the keyvalues.) |
(Added outputs, inputs and keyvalues along with a see also directing to a tutorial on creating a Co-op Strike map.) |
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{{csgo}} | {{csgo point|info_enemy_terrorist_spawn}} | ||
== Entity Description == | |||
It is used to define the model, weapons, and spawn location of the enemy bots present in the Co-op Strike gamemode. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Spawn Priority|integer|Determines which spawn points get used first. Smaller numbers are used before larger numbers.}} | |||
{{KV|Enabled by default?|bool|Whether this spawnpoint starts enabled or not.}} | |||
{{KV|Override player model|studio|Select a model to override the model used for enemies spawned at this spawn point.}} | |||
{{KV|Weapons to spawn with|string|Weapons and items to give to the bot on spawn. Ex. 'vesthelm, usp, awp, smokegreande, hegrenade'.}} | |||
{{KV|Armor|choices|What armor should the bot spawn with. | |||
:* 0: None | |||
:* 1: Vest and Helmet | |||
:* 2: Heavy Armor | |||
}} | |||
{{KV|Spawn asleep?|bool|Do the bots that spawn here start alseep? If so, they will wait until they see or hear the player to move.}} | |||
{{KV|Default Behavior|choices|What behavior the bot should have when idle. | |||
:* 0: Defend Camp | |||
:* 1: Hunt | |||
:* 2: Charge Enemy | |||
:* 3: Defend Investigate | |||
}} | |||
{{KV|Bot Difficulty|integer|How hard the bot is to fight and what his skill level is. 0-7, 0 is super easy, 7 is super human.}} | |||
{{KV|Is aggressive?|bool|Is the bot aggressive for his difficulty level?}} | |||
{{KV|Hide Radius|float|Range around the spawn spot the bot will try to hide. Set to 0 to hold position and never try to hide.}} | |||
{{KV Targetname}} | |||
{{KV Angles}} | |||
== Inputs == | |||
{{IO|SetEnabled|Sets this spawn point as enabled.}} | |||
{{IO|SetDisabled|Sets this spawn point as disabled.}} | |||
{{IO|ToggleEnabled|Toggle the enabled/disabled state of this spawn point.}} | |||
{{I Targetname}} | |||
== Outputs == | |||
{{O Targetname}} | |||
== See also == | |||
* [[Creating_a_Co-op_Strike_Map|Creating a Co-op Strike Map]] |
Revision as of 12:21, 12 April 2017
info_enemy_terrorist_spawn
is a point entity available in Counter-Strike: Global Offensive.
Entity Description
It is used to define the model, weapons, and spawn location of the enemy bots present in the Co-op Strike gamemode.
Keyvalues
- Spawn Priority ([todo internal name (i)]) <integer>
- Determines which spawn points get used first. Smaller numbers are used before larger numbers.
- Enabled by default? ([todo internal name (i)]) <boolean>
- Whether this spawnpoint starts enabled or not.
- Override player model ([todo internal name (i)]) <model path>
- Select a model to override the model used for enemies spawned at this spawn point.
- Weapons to spawn with ([todo internal name (i)]) <string>
- Weapons and items to give to the bot on spawn. Ex. 'vesthelm, usp, awp, smokegreande, hegrenade'.
- Armor ([todo internal name (i)]) <choices>
- What armor should the bot spawn with.
- 0: None
- 1: Vest and Helmet
- 2: Heavy Armor
- Spawn asleep? ([todo internal name (i)]) <boolean>
- Do the bots that spawn here start alseep? If so, they will wait until they see or hear the player to move.
- Default Behavior ([todo internal name (i)]) <choices>
- What behavior the bot should have when idle.
- 0: Defend Camp
- 1: Hunt
- 2: Charge Enemy
- 3: Defend Investigate
- Bot Difficulty ([todo internal name (i)]) <integer>
- How hard the bot is to fight and what his skill level is. 0-7, 0 is super easy, 7 is super human.
- Hide Radius ([todo internal name (i)]) <float>
- Range around the spawn spot the bot will try to hide. Set to 0 to hold position and never try to hide.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- SetEnabled
- Sets this spawn point as enabled.
- SetDisabled
- Sets this spawn point as disabled.
- ToggleEnabled
- Toggle the enabled/disabled state of this spawn point.