Func tank combine cannon: Difference between revisions
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Note:For use as a Combine Autogun, Effect Handling should be set to Combine Cannon and Ammo Type should be Combine Heavy Cannon
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{{hl2 brush|func_tank_combine_cannon}} | {{lang|Func tank combine cannon}} | ||
{{hl2 brush|func_tank_combine_cannon}} This entity forms the basis of the three-way [http://combineoverwiki.net/wiki/Autogun Combine Autogun] seen in Episode Two on {{ent|ep2_outland_09}}. It is operated by an {{ent|npc_enemyfinder_combinecannon}} and fires a powerful beam of dark energy. In Half-Life 2, the shooting ability appears to not function. In Episode One, the gun can harm things, but the visual effects are somewhat different than Episode Two. | |||
{{note|For use as a Combine Autogun, '''Effect Handling''' should be set to '''Combine Cannon''' and '''Ammo Type''' should be '''Combine Heavy Cannon'''}} | |||
{{code class|CFuncTankCombineCannon|func_tank.cpp}} | |||
{{ | ==Flags== | ||
{{Fl BaseTank}} | |||
== Keyvalues == | ==Keyvalues== | ||
{{KV BaseTank}} | {{KV BaseTank}} | ||
{{KV visiblebrush}} | |||
{{KV BaseEntity|base=1}} | |||
==Inputs== | |||
{{IO|DisableHarrass|Disable the cannon tracking an unseen player.}} | |||
{{IO|EnableHarrass|Allow the cannon to track and pester a player who is hiding (by default, it can).}} | |||
== Inputs == | |||
{{IO|DisableHarrass|Disable the cannon tracking an unseen player}} | |||
{{IO|EnableHarrass|Allow the cannon to track and pester a player who is hiding ( | |||
{{I BaseTank}} | {{I BaseTank}} | ||
{{I visiblebrush}} | |||
{{I BaseEntity|base=1|prel4d=1}} | |||
== Outputs == | ==Outputs== | ||
{{IO|OnShotAtPlayer|Fired | {{IO|OnShotAtPlayer|Fired every time the cannon shoots at the player.}} | ||
{{O BaseTank}} | {{O BaseTank}} | ||
{{O BaseEntity}} |
Revision as of 15:43, 10 September 2018


Template:Hl2 brush This entity forms the basis of the three-way Combine Autogun seen in Episode Two on ep2_outland_09. It is operated by an npc_enemyfinder_combinecannon and fires a powerful beam of dark energy. In Half-Life 2, the shooting ability appears to not function. In Episode One, the gun can harm things, but the visual effects are somewhat different than Episode Two.

Flags
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Keyvalues
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Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.


Inputs
- DisableHarrass
- Disable the cannon tracking an unseen player.
- EnableHarrass
- Allow the cannon to track and pester a player who is hiding (by default, it can).
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- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
- OnShotAtPlayer
- Fired every time the cannon shoots at the player.
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