Template:Fl BaseNPC: Difference between revisions

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m (Added space on "Template NPC")
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* 512 : Fade Corpse
* 512 : Fade Corpse
* 1024 : [[NPC Sensing|Think outside PVS]]
* 1024 : [[NPC Sensing|Think outside PVS]]
* 2048 : Template NPC: This entity is a template for the [[npc_template_maker]]. It will not spawn automatically and cannot be used with [[point_template]].
* 2048 : Template NPC : This entity is a template for the [[npc_template_maker]]. It will not spawn automatically and cannot be used with [[point_template]].
* 4096 : Do Alternate collision for this NPC (player avoidance) {{Note|This flag is disabled in episodic for player companions because the start scripting input does this.}}
* 4096 : Do Alternate collision for this NPC (player avoidance) {{Note|This flag is disabled in episodic for player companions because the start scripting input does this.}}
* 8192 : Don't drop weapons
* 8192 : Don't drop weapons
* {{EP1 add|16384 : Ignore player push}} : Dont give way to player
* {{EP1 add|16384 : Ignore player push}} : Dont give way to player

Revision as of 10:17, 5 July 2017

  • 1 : Wait Till Seen
  • 2 : Gag (No IDLE sounds until angry)
  • 4 : Fall to ground (unchecked means *teleport* to ground)
  • 8 : Drop Healthkit
  • 16 : Efficient - Don't acquire enemies or avoid obstacles
  • 128 : Wait For Script
  • 256 : Long Visibility/Shoot
  • 512 : Fade Corpse
  • 1024 : Think outside PVS
  • 2048 : Template NPC : This entity is a template for the npc_template_maker. It will not spawn automatically and cannot be used with point_template.
  • 4096 : Do Alternate collision for this NPC (player avoidance)
    Note.pngNote:This flag is disabled in episodic for player companions because the start scripting input does this.
  • 8192 : Don't drop weapons
  • 16384 : Ignore player push (in all games since Half-Life 2: Episode One) : Dont give way to player