Template:Fl BaseNPC: Difference between revisions
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Robotboy655 (talk | contribs) mNo edit summary |
m (Added space on "Template NPC") |
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* 512 : Fade Corpse | * 512 : Fade Corpse | ||
* 1024 : [[NPC Sensing|Think outside PVS]] | * 1024 : [[NPC Sensing|Think outside PVS]] | ||
* 2048 : Template NPC: This entity is a template for the [[npc_template_maker]]. It will not spawn automatically and cannot be used with [[point_template]]. | * 2048 : Template NPC : This entity is a template for the [[npc_template_maker]]. It will not spawn automatically and cannot be used with [[point_template]]. | ||
* 4096 : Do Alternate collision for this NPC (player avoidance) {{Note|This flag is disabled in episodic for player companions because the start scripting input does this.}} | * 4096 : Do Alternate collision for this NPC (player avoidance) {{Note|This flag is disabled in episodic for player companions because the start scripting input does this.}} | ||
* 8192 : Don't drop weapons | * 8192 : Don't drop weapons | ||
* {{EP1 add|16384 : Ignore player push}} : Dont give way to player | * {{EP1 add|16384 : Ignore player push}} : Dont give way to player |
Revision as of 10:17, 5 July 2017
- 1 : Wait Till Seen
- 2 : Gag (No IDLE sounds until angry)
- 4 : Fall to ground (unchecked means *teleport* to ground)
- 8 : Drop Healthkit
- 16 : Efficient - Don't acquire enemies or avoid obstacles
- 128 : Wait For Script
- 256 : Long Visibility/Shoot
- 512 : Fade Corpse
- 1024 : Think outside PVS
- 2048 : Template NPC : This entity is a template for the npc_template_maker. It will not spawn automatically and cannot be used with point_template.
- 4096 : Do Alternate collision for this NPC (player avoidance)
Note:This flag is disabled in episodic for player companions because the start scripting input does this.
- 8192 : Don't drop weapons
- 16384 : Ignore player push (in all games since
) : Dont give way to player