Destinations: Difference between revisions

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(Linked in new checklist article - also added a few full stops to bullet pointed text for consistency purposes.)
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* '''[[Destinations/Getting Started|Get Started]]''' - Learn the basics of creating a Destination – from creating a floor and a light to adding models and teleport meshes.
* '''[[Destinations/Getting Started|Get Started]]''' - Learn the basics of creating a Destination – from creating a floor and a light to adding models and teleport meshes.
* '''[[Destinations/SteamVR Environment|Converting a SteamVR Environment]]''' - Learn how to quickly turn your SteamVR environment into a Destination.
* '''[[Destinations/SteamVR Environment|Converting a SteamVR Environment]]''' - Learn how to quickly turn your SteamVR environment into a Destination.
* '''[[Destinations/Destinations_Checklist|Destinations Checklist]]''' - Quick checklist to make sure your Destination is ready for the recently added multiplayer support.




==== Photogrammetry ====
==== Photogrammetry ====


* '''[[Destinations/Creating a Destination|Create a Photogrammetry Destination]]''' - Step by step instructions for creating a photogrammetry Destination  
* '''[[Destinations/Creating a Destination|Create a Photogrammetry Destination]]''' - Step by step instructions for creating a photogrammetry Destination.


* '''[[Destinations/Advanced Outdoors Photogrammetry|Advanced Outdoors Photogrammetry]]''' - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome.
* '''[[Destinations/Advanced Outdoors Photogrammetry|Advanced Outdoors Photogrammetry]]''' - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome.


* '''[http://steamcommunity.com/games/250820/announcements/detail/117448248511524033 Photogrammetry tips]''' - Background on the photogrammetry process, as well as tips and tricks for a good capture
* '''[http://steamcommunity.com/games/250820/announcements/detail/117448248511524033 Photogrammetry tips]''' - Background on the photogrammetry process, as well as tips and tricks for a good capture.




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* '''[[Destinations/Turret Tutorial|Triggers, Animation, and Sound]]''' - Recreate the Turret Singers Destination and learn how to use triggers, animations, and sound for your own Destinations.
* '''[[Destinations/Turret Tutorial|Triggers, Animation, and Sound]]''' - Recreate the Turret Singers Destination and learn how to use triggers, animations, and sound for your own Destinations.


* '''[[Destinations/Adding_Sound|Adding sound]]''' - A guide on adding sounds to your Destination
* '''[[Destinations/Adding_Sound|Adding sound]]''' - A guide on adding sounds to your Destination.





Revision as of 14:39, 24 August 2016


Template:Otherlang2 Destinations workshop banner.png

Destinations lets you create, share and explore different worlds in VR: photogrammetry scenes, game worlds, or anything else that can be represented by a 3D model.

Creator Resources

Basics

  • Get Started - Learn the basics of creating a Destination – from creating a floor and a light to adding models and teleport meshes.
  • Converting a SteamVR Environment - Learn how to quickly turn your SteamVR environment into a Destination.
  • Destinations Checklist - Quick checklist to make sure your Destination is ready for the recently added multiplayer support.


Photogrammetry

  • Photogrammetry tips - Background on the photogrammetry process, as well as tips and tricks for a good capture.


Animation, Interactions, and Sound

  • Triggers, Animation, and Sound - Recreate the Turret Singers Destination and learn how to use triggers, animations, and sound for your own Destinations.
  • Adding sound - A guide on adding sounds to your Destination.


Scripting

Example Content

Content included in Destinations to help serve as examples of what can be done:

  • English Church - A scene constructed via photogrammetry that has some information about the process we used to create it.
  • Mars - Another photogrammetry scene using publicly available photos captured by the Mars Curiosity rover. Raw images were found on NASA's website here: http://mars.nasa.gov/msl/multimedia/raw/.
  • Hammer Examples - A template map that can be copied and modified that has examples of some simple things creators can do using Hammer and the other Source 2 tools.
  • Turret Singers - A template map with more examples of using Hammer for triggers, animation and sound.