BSPSource: Difference between revisions
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Note:Decompiling maps may not always result in 100% accurate builds. Some differences (keyvalues, materials, etc.) may not be an exact match as the original map.
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* [http://ata4.info/bspsrc/ BSPSource project page] - more information and download of the latest version | * [http://ata4.info/bspsrc/ BSPSource project page] - more information and download of the latest version | ||
* [https://github.com/ata4/bspsrc BSPSource GitHub repository] | * [https://github.com/ata4/bspsrc BSPSource GitHub repository] | ||
* [http://www.therazzerapp.de/tools/bspsource.html BSPSource v.1.3. | * [http://www.therazzerapp.de/tools/bspsource.html BSPSource v.1.3.21] Download @ TheRaZZeRApp | ||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 22:08, 9 November 2015
BSPSource is a VMEX-based map decompiler for the Source engine. It converts BSP format files back into VMF format maps that can be loaded into Hammer. Support has been extended to newer Source engine games, such as Dark Messiah of Might and Magic ,
Left 4 Dead 2 , and
Portal 2 . Most of the annoying bugs found in the last release of VMEX have been fixed and new features have been added.
New features include:
- Extracting the embedded ZIP file
- BSP analysis
- Support for processing multiple files at once.
- Convenient file Drag 'n' Drop
- Much more!

See also
External links
- BSPSource project page - more information and download of the latest version
- BSPSource GitHub repository
- BSPSource v.1.3.21 Download @ TheRaZZeRApp