Func tankairboatgun: Difference between revisions
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{{ | {{base brush multi|func_tankairboatgun|game1=Half-Life 2|game2=Portal|game3=Counter-Strike: Global Offensive}} It functions as an HL2 airboat gun turret. For a gun on the actual {{ent|prop_vehicle_airboat}}, use its '''Has Gun''' keyvalue or <code>EnableGun</code> input. | ||
{{code class|CFuncTankAirboatGun|func_tank.cpp}} | |||
{{ | ==Flags== | ||
{{Fl BaseTank}} | |||
== Keyvalues == | ==Keyvalues== | ||
{{KV|Prop for gun (airboat_gun_model)|target_destination|Name of a {{ent|prop_dynamic}} to use as a model for the gun. Optional.}} | |||
{{KV BaseTank}} | {{KV BaseTank}} | ||
{{KV | {{KV BaseEntity}} | ||
== Inputs == | ==Inputs== | ||
{{I BaseTank}} | {{I BaseTank}} | ||
{{I BaseEntity|prel4d=1}} | |||
== Outputs == | ==Outputs== | ||
{{O BaseTank}} | {{O BaseTank}} | ||
{{O BaseEntity}} | |||
[[Category:Immobile NPCs]] |
Revision as of 19:33, 9 September 2018
Template:Base brush multi It functions as an HL2 airboat gun turret. For a gun on the actual prop_vehicle_airboat, use its Has Gun keyvalue or EnableGun
input.
Flags
|
Keyvalues
- Prop for gun (airboat_gun_model) ([todo internal name (i)]) <targetname>
- Name of a prop_dynamic to use as a model for the gun. Optional.
|
Inputs
|
Outputs
|