Func tanktrain: Difference between revisions
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(I had to read the code to figure out my map didn't work. Frustrating...) |
(Explain in no uncertain terms that this entity class is broken and doesn't work.) |
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{{base brush|func_tanktrain}} It | {{base brush|func_tanktrain}} It was meant to be a train that follows a target entity (such as the player). It was never finished and doesn't work correctly. | ||
It was meant to be used in combination with a [[tanktrain_ai]] entity. | |||
{{in code|class=class_c_func_tank_train.html CFuncTankTrain|file=tanktrain_8cpp-source.html hl2_dll\tanktrain.cpp}} | {{in code|class=class_c_func_tank_train.html CFuncTankTrain|file=tanktrain_8cpp-source.html hl2_dll\tanktrain.cpp}} |
Revision as of 11:27, 13 March 2019
Template:Base brush It was meant to be a train that follows a target entity (such as the player). It was never finished and doesn't work correctly.
It was meant to be used in combination with a tanktrain_ai entity.
Bug:This entity has a hard-coded damage filter and will never die as is not properly configured to take damage in the first place. (See talk page) [todo tested in ?]
Keyvalues
Flags
Inputs
Outputs
- OnDeath
- Fired when the tank is killed.
Bug:This entity can never die without code modification. (See talk page) [todo tested in ?]