VScript: Difference between revisions

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;{{game link|Contagion}}
;{{game link|Contagion}}
:[[List of Contagion Script Functions]]
:[[List of Contagion Script Functions]]
;{{game link|Insurgency}}
;{{game link|Titanfall}}


===Lua===
===Lua===
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:[[Dota_2_Workshop_Tools/Scripting| Scripting in Dota 2]]
:[[Dota_2_Workshop_Tools/Scripting| Scripting in Dota 2]]
:[[Dota_2_Workshop_Tools/Scripting/API| Scripting API]]
:[[Dota_2_Workshop_Tools/Scripting/API| Scripting API]]


==Scripting Fundamentals==
==Scripting Fundamentals==

Revision as of 10:23, 26 September 2015

VScript is a virtual machine for scripting that acts as an abstract binding layer between the Source engine and external scripts. According to the Alien Swarm SDK, following scripting languages are, or could be supported in near future:


Script files are placed and executed in scripts/vscripts/ inside the game folder.

Implementations

Squirrel

Template:Game link
Scripting in L4D2
Director Scripts
Script examples
Scripting API
Template:Game link
Template:Game link
Template:Game link
List of Portal 2 Script Functions
Template:Game link
List of CS:GO Script Functions
Template:Game link
List of Contagion Script Functions
Template:Game link
Template:Game link

Lua

Template:Game link (Client/UI only)
Template:Game link
Scripting in Dota 2
Scripting API

Scripting Fundamentals

Main article Vscript Fundamentals


See also