Info map parameters: Difference between revisions
Jump to navigation
Jump to search
m (Added property) |
Unnamed 1024 (talk | contribs) (Added two missing CS:GO's info_map_parameters' keyvalues.) |
||
Line 13: | Line 13: | ||
{{KV|Team that can buy|integer|Defines which teams can buy weapons}} | {{KV|Team that can buy|integer|Defines which teams can buy weapons}} | ||
{{KV|C4 Explosion Radius|integer|Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048.}} | {{KV|C4 Explosion Radius|integer|Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048.}} | ||
{{KV|Pet Population|integer|Determines the target population of pets ([[chicken]]).}} | |||
{{KV|Use Normal Spawns in Deathmatch?|integer|Set to true if the map should use the mapper-placed spawn points instead of generating random ones.}} | |||
{{KV|Disable Autogenerated DM Spawns?|integer|Set to true if you want to manually place info_deathmatch_spawns and not have the engine generate them.}} | {{KV|Disable Autogenerated DM Spawns?|integer|Set to true if you want to manually place info_deathmatch_spawns and not have the engine generate them.}} | ||
Revision as of 20:53, 25 January 2019
Entity description
It defines game-specific map parameters.
Like which team can buy or the C4 radius in Counter-Strike: Source and Counter-Strike: Global Offensive.
In the Left 4 Dead series it defines the density of weapons & items.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Counter-Strike: Source /
Counter-Strike: Global Offensive only:
- C4 Explosion Radius ([todo internal name (i)]) <integer>
- Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048.
- Pet Population ([todo internal name (i)]) <integer>
- Determines the target population of pets (chicken).
- Use Normal Spawns in Deathmatch? ([todo internal name (i)]) <integer>
- Set to true if the map should use the mapper-placed spawn points instead of generating random ones.
- Disable Autogenerated DM Spawns? ([todo internal name (i)]) <integer>
- Set to true if you want to manually place info_deathmatch_spawns and not have the engine generate them.
Left 4 Dead /
Left 4 Dead 2 only:
- Weapon density ([todo internal name (i)]) <float>
- Weapon (non-pistol) density per sq 100 yards (
only)
- Item Cluster Range ([todo internal name (i)]) <float>
- Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
- Finale Item Cluster Count ([todo internal name (i)]) <integer>
- How many clusters of items will be populated in the finale
- Ammo pile density ([todo internal name (i)]) <float> (in all games since
)
- Ammo pile density per sq 100 yards
- Melee Weapon density ([todo internal name (i)]) <float> (in all games since
)
- Melee Weapon density per sq 100 yards
- Adrenaline density ([todo internal name (i)]) <float> (in all games since
)
- Adrenaline density per sq 100 yards
- Defibrillator density ([todo internal name (i)]) <float> (in all games since
)
- Defibrillator density per sq 100 yards
- Boomer Bile density ([todo internal name (i)]) <float> (in all games since
)
- Boomer Bile density per sq 100 yards
- Ammo upgrade density ([todo internal name (i)]) <float> (in all games since
)
- Ammo upgrade pack density per sq 100 yards
- Super Weapon density ([todo internal name (i)]) <float> (in all games since
)
- Chainsaw and Grenade Launcher density per sq 100 yards
- Configurable Weapon Spawn density ([todo internal name (i)]) <float> (in all games since
)
- Density for weapon_spawn entities, -1 to spawn all
- Configurable Weapon Cluster Range ([todo internal name (i)]) <float> (in all games since
)
- weapon_spawn entities that are this close to each other are considered a single 'cluster' for population purposes
- Magnum Pistol Spawn density ([todo internal name (i)]) <float> (in all games since
)
- Density for weapon_magnum_spawn entities, -1 to spawn all
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- UpdateCvars
- Stuff values from this entity into cvars for tweaking
Outputs
Useful console commands
director_solve_item_density
- Pass the number of items you'd want in this map and this spits out the map density value.