VScript: Difference between revisions
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'''VScript''' is a virtual machine for scripting that acts as an abstract binding layer between the Source engine and external scripts. According to the [[Alien Swarm SDK]], following scripting languages are, or could be supported in near future: | '''VScript''' is a virtual machine for scripting that acts as an abstract binding layer between the Source engine and external scripts. According to the [[Alien Swarm SDK]], following scripting languages are, or could be supported in near future: | ||
* [[Squirrel]] | |||
* [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] | |||
* [http://en.wikipedia.org/wiki/GameMonkey_Script Gamemonkey] | * [http://en.wikipedia.org/wiki/GameMonkey_Script Gamemonkey] | ||
* [http://en.wikipedia.org/wiki/Python_%28programming_language%29 Python] | * [http://en.wikipedia.org/wiki/Python_%28programming_language%29 Python] | ||
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==Implementations== | ==Implementations== | ||
===Squirrel=== | ===[[Squirrel]]=== | ||
;{{game link|Left 4 Dead 2}} | ;{{game link|Left 4 Dead 2}} | ||
:[[L4D2 Vscripts|Scripting in L4D2]] | :[[L4D2 Vscripts|Scripting in L4D2]] |
Revision as of 13:51, 14 February 2015
VScript is a virtual machine for scripting that acts as an abstract binding layer between the Source engine and external scripts. According to the Alien Swarm SDK, following scripting languages are, or could be supported in near future:
Script files are placed and executed in scripts/vscripts/
inside the game folder.
Implementations
Squirrel
Lua
Portal 2 (Client/UI only)
Scripting Fundamentals
Main article Vscript Fundamentals