Dota 2 Workshop Tools/Scripting: Difference between revisions

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== Common Techniques ==
== Common Techniques ==
* [[Dota 2 Workshop Tools/Scripting/Thinkers|Thinkers]]
* [[Dota 2 Workshop Tools/Scripting/ThinkerFunctions|Thinker Functions]]
* [[Dota 2 Workshop Tools/Scripting/Console Commands|Console Commands]]
* [[Dota 2 Workshop Tools/Scripting/Console Commands|Console Commands]]
* [[Dota 2 Workshop Tools/Scripting/Dedicated VConsole Log Viewer|Dedicated VConsole Log Viewer]]
* [[Dota 2 Workshop Tools/Scripting/Dedicated VConsole Log Viewer|Dedicated VConsole Log Viewer]]

Revision as of 13:45, 12 August 2014

Template:Otherlang2 Scripting in Dota 2 is handled by the Lua programming language. Lua will be launched at run time when Dota 2 loads your add-on and can manipulate most facets of the game. Scripts can control the events that happen in game modes, game rules, abilities, hero interactions, neutrals , AI, and many more.

Getting Started

Scripting Abilities

Common Techniques

Reference

Examples

Lua Resources