Dota 2 Workshop Tools/Scripting: Difference between revisions
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== Lua Resources == | == Lua Resources == | ||
* [http://www.lua.org/ Official Lua Website] | * [http://www.lua.org/ Official Lua Website] | ||
* [https://github.com/bhargavrpatel/Dota-2-Sublime-Packages Sublime Text 2/3 Snippets for all functions] | |||
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{{shortpagetitle}} | {{shortpagetitle}} | ||
[[Category:Dota 2 Workshop Tools]] | [[Category:Dota 2 Workshop Tools]] | ||
Revision as of 18:53, 11 August 2014
Scripting in Dota 2 is handled by the Lua programming language. Lua will be launched at run time when Dota 2 loads your add-on and can manipulate most facets of the game. Scripts can control the events that happen in game modes, game rules, abilities, hero interactions, neutrals , AI, and many more.
Getting Started
Scripting Abilities
Common Techniques
Reference
- Scripting API
- Scripting Constants
- Built-In Engine Events (warning: many broken)
- Built-In Ability Names
- Built-In Modifier Names
- Heroes Internal Names