Dota 2 Workshop Tools/Scripting: Difference between revisions
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* [[Dota 2 Workshop Tools/Scripting/Built-In Ability Names|Built-In Ability Names]] | * [[Dota 2 Workshop Tools/Scripting/Built-In Ability Names|Built-In Ability Names]] | ||
* [[Dota 2 Workshop Tools/Scripting/Built-In Modifier Names|Built-In Modifier Names]] | * [[Dota 2 Workshop Tools/Scripting/Built-In Modifier Names|Built-In Modifier Names]] | ||
* [[Dota 2 Workshop Tools/Scripting/Heroes_internal_names|Heroes Internal Names]] | |||
== Lua Resources == | == Lua Resources == |
Revision as of 07:03, 11 August 2014
Scripting in dota2 is handled in Lua.Lua will be lanuched at run time when dota2 loading your addon and can manipulate most facets of game.Scripts can control the events that happen in game mode,game rules,abblities,how they interact with hero,creeps,AI,etc..
Getting Started
Scripting Abilities
Common Techniques
Reference
- Dota 2 Scripting API
- Dota 2 Scripting Constants
- Built-In Engine Events
- Built-In Ability Names
- Built-In Modifier Names
- Heroes Internal Names