Dota 2 Workshop Tools/Scripting: Difference between revisions
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* [[Dota 2 Workshop Tools/Scripting/Built-In Engine Events|Built-In Engine Events]] | * [[Dota 2 Workshop Tools/Scripting/Built-In Engine Events|Built-In Engine Events]] | ||
* [[Dota 2 Workshop Tools/Scripting/Built-In Ability Names|Built-In Ability Names]] | * [[Dota 2 Workshop Tools/Scripting/Built-In Ability Names|Built-In Ability Names]] | ||
* [[Dota 2 Workshop Tools/Scripting/Built-In Modifier Names|Built-In Modifier Names]] | |||
== Lua Resources == | == Lua Resources == |
Revision as of 14:28, 10 August 2014
Scripting in Dota 2 is handled in Lua. Lua scripts are launched at run time when loading an addon and can manipulate most facets of the game. Scripts can control events that happen in a game mode, game rules, abilities and how they interact with heroes, creeps, AI, etc.
Getting Started
Scripting Abilities
Common Techniques
Reference
- Dota 2 Scripting API
- Dota 2 Scripting Constants
- Built-In Engine Events
- Built-In Ability Names
- Built-In Modifier Names