Ko/Fixing the "Can't find filesystemopendialog.dll" error: Difference between revisions
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[[Image:Cant-load-FileSystemOpenDialog-dll.png|right]] | [[Image:Cant-load-FileSystemOpenDialog-dll.png|right]] 이 에러는 Hammer 에디터를 시작할때 나오는 에러입니다, 이 가이드를 잘 보고 따르신다면 해결 하실 수 있습니다. | ||
{{ | {{Todo:ko|이 종류의 에러가 최근 버젼( beta 가 아닌) 의 SDK 에서도 일어나는지 확인.}} | ||
== Fixing the error == | == Fixing the error == |
Revision as of 23:01, 3 August 2014
이 에러는 Hammer 에디터를 시작할때 나오는 에러입니다, 이 가이드를 잘 보고 따르신다면 해결 하실 수 있습니다.
해야할 일: 이 종류의 에러가 최근 버젼( beta 가 아닌) 의 SDK 에서도 일어나는지 확인.
Fixing the error
The error is caused by not having a local copy of this file, and can be fixed by doing the following:
- Play Half-Life 2, Half-Life 2: Deathmatch, or Counter-Strike: Source.
- Play the mod you're mapping/modding for (if you're mapping for a mod).
- Check the GameInfo.txt file. Some mods use a certain game to run, and may not be set up properly.
- In GameInfo.txt, when ToolsAppId is set to AppId, you may also experience this error. Try changing ToolsAppId.
- If you are attempting to run Hammer on The Ship SDK and receive this error, you must execute the batch file to start the Source SDK.
SDK update fix
Since the 7th November (2007) SDK update, you will encounter this error when using games that use the Episode One engine (HL2, CS:S, EP 1, and all mods). To fix this temporarily, you can switch back to the older engine until a fix is released:
- In Steam, right-click on Source SDK and choose Properties.
- Under the General tab, click on the Set launch options... button.
- Type
-engine ep1
in the dialog box, and click OK. - Click on Close to return to the regular Steam window.
Note: There are other and eventually better work arounds, see Source SDK SE2 Bugs for more information.
To switch back to the new engine, follow the same steps as above, but instead type -engine orangebox
into the dialog box.