Ko/Teleporters: Difference between revisions
(Created page with "Teleporters can be created using standard Source entities. == One-way teleporter == Start by creating a brush and texturing it with [[Tool_textures#trigger|tools/toolstrigge...") |
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텔레포터들은 Source의 기본 엔티티들을 이용해서 만들수 있습니다. | |||
== | == 편도 텔레포터 == | ||
[[Tool_textures#trigger|tools/toolstrigger]]텍스쳐로 발려진 블럭을 만드는 것으로 시작합니다. 이제 그 블럭을 누르고 {{key|CTRL}} + {{key|T}} 를 누르거나 우클릭을 사용해 ''Tie To Entity'' 를 선택하세요, [[trigger_teleport]]를 선택하시고 적용해주세요. 이제 이 공간은 플레이어가 순간이동 하려면 꼭 들어가야 하는 장소가 됬습니다 (오른쪽 그림). | |||
:* | :* 'Remote Destination'의 이름을 적절한걸로 설정해주세요 (예를 들자면'''teleport_destination_1'''처럼). | ||
:* | :* 'Flags'탭의 'Clients' 항목을 플레이어들이 순간이동 될수있게 체크해주세요. | ||
Next, create an [[info_teleport_destination]] from the [[Entity_Creation|entity]] list where you want the teleport ''exit'' to be. This will be the point where the player is teleported to. | Next, create an [[info_teleport_destination]] from the [[Entity_Creation|entity]] list where you want the teleport ''exit'' to be. This will be the point where the player is teleported to. | ||
:* Set the 'Name' attribute to the appropriate name that was used in the previous step ('''teleport_destination_1'''). | :* Set the 'Name' attribute to the appropriate name that was used in the previous step ('''teleport_destination_1'''). | ||
{{note|Place this entity a few units above the surface. For some reason, players can become "stuck" when the entity lines up with the surface. A few units is hardly a noticeable fall after teleporting.}} | {{note:ko|Place this entity a few units above the surface. For some reason, players can become "stuck" when the entity lines up with the surface. A few units is hardly a noticeable fall after teleporting.}} | ||
{{clr}} | {{clr}} | ||
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:* Place the one ''teleport destination'' near to the ''entrance'' that does not teleport to it. | :* Place the one ''teleport destination'' near to the ''entrance'' that does not teleport to it. | ||
:* Place the other ''teleport destination'' near to the other ''teleport entrance''. | :* Place the other ''teleport destination'' near to the other ''teleport entrance''. | ||
{{note|This means '''teleport_destination_1''' would be next to '''teleport_entrance_2''', and '''teleport_destination_2''' would be next to '''teleport_entrance_1'''}} | {{note:ko|This means '''teleport_destination_1''' would be next to '''teleport_entrance_2''', and '''teleport_destination_2''' would be next to '''teleport_entrance_1'''}} | ||
{{warning|Make sure that no part of any ''info_teleport_destination'' entity is touching the ''trigger_teleport'' brush it is next to. If this happens, whenever you teleport, it will either fling you back through the other teleport or cause an infinite loop where you are repeatedly teleporting between the 2 destinations.}} | {{warning|Make sure that no part of any ''info_teleport_destination'' entity is touching the ''trigger_teleport'' brush it is next to. If this happens, whenever you teleport, it will either fling you back through the other teleport or cause an infinite loop where you are repeatedly teleporting between the 2 destinations.}} | ||
{{note|The names of these entities are not significant, but it makes it easier to understand.}} | {{note:ko|The names of these entities are not significant, but it makes it easier to understand.}} | ||
<br> | <br> | ||
Now when you step into '''teleport_entrance_1''' you will be teleported to '''teleport_destination_1''' and the same with '''teleport_entrance_2''' and '''teleport_destination_2'''. | Now when you step into '''teleport_entrance_1''' you will be teleported to '''teleport_destination_1''' and the same with '''teleport_entrance_2''' and '''teleport_destination_2'''. | ||
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:*Open your [[trigger_teleport]] properties, and set 'Filter Name' to the name of the corresponding [[filter_activator_tfteam]]. | :*Open your [[trigger_teleport]] properties, and set 'Filter Name' to the name of the corresponding [[filter_activator_tfteam]]. | ||
<br> | <br> | ||
{{note|You can also use other filter entities that apply to objects being teleported ([[filter_activator_mass_greater]], for example).}} | {{note:ko|You can also use other filter entities that apply to objects being teleported ([[filter_activator_mass_greater]], for example).}} | ||
==External Links== | ==External Links== |
Revision as of 17:53, 27 June 2014
텔레포터들은 Source의 기본 엔티티들을 이용해서 만들수 있습니다.
편도 텔레포터
tools/toolstrigger텍스쳐로 발려진 블럭을 만드는 것으로 시작합니다. 이제 그 블럭을 누르고 CTRL + T 를 누르거나 우클릭을 사용해 Tie To Entity 를 선택하세요, trigger_teleport를 선택하시고 적용해주세요. 이제 이 공간은 플레이어가 순간이동 하려면 꼭 들어가야 하는 장소가 됬습니다 (오른쪽 그림).
- 'Remote Destination'의 이름을 적절한걸로 설정해주세요 (예를 들자면teleport_destination_1처럼).
- 'Flags'탭의 'Clients' 항목을 플레이어들이 순간이동 될수있게 체크해주세요.
Next, create an info_teleport_destination from the entity list where you want the teleport exit to be. This will be the point where the player is teleported to.
- Set the 'Name' attribute to the appropriate name that was used in the previous step (teleport_destination_1).
Now in game, when you touch the trigger_teleport, you come out at the info_teleport_destination.
Two-way teleporter
Making a two-way teleporter is very similar to a one-way teleporter, and if you can make one of those work successfully, all thats required is common sense.
Firstly, create the 2 brushes that will become your teleport entrances, and texture them with tools/toolstrigger. Now, as with one-way teleports, press CTRL + T, or right-click and select Tie To Entity and select trigger_teleport for both of them.
- Set the keyvalues and flags the same as a one-way teleporter, except for Remote Destination.
- Set the Remote destination keyvalue of one teleport entrance to an appropriate name (teleport_destination_1, for example) and the other entrance, to another name such as teleport_destination_2.
- Name these brush entities something appropriate, like teleport_entrance_1 and teleport_entrance_2.
Now create 2 info_teleport_destination entities. These will be where you are teleported to.
- Set the Name of each of them to the appropriate names thought up earlier (teleport_destination_1 and teleport_destination_2, for example).
- Place the one teleport destination near to the entrance that does not teleport to it.
- Place the other teleport destination near to the other teleport entrance.

Template:Note:ko
Now when you step into teleport_entrance_1 you will be teleported to teleport_destination_1 and the same with teleport_entrance_2 and teleport_destination_2.
Making Teleporters Team-Specific


If you have teleporters in your map that are out in the open, and you want to make them team-specific, add 1 filter_activator_tfteam per teleporter that you are making team-specific.
- In the filter_activator_tfteam properties, name your activator, and set the 'Team' to RED/BLU based on which team you want the teleporter to be used by.
- Open your trigger_teleport properties, and set 'Filter Name' to the name of the corresponding filter_activator_tfteam.