Info bigmomma (GoldSrc): Difference between revisions
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{{ | {{Hl1 point|info_bigmomma}} It is a custom navigation node designed for <code>[[monster_bigmomma]]</code>'s movement. | ||
== | == Key Values == | ||
{{Hl1 kv targetname}} | |||
{{ScrollBox|title=Big Mamma Node| | |||
{{KV|Next node|targetname{{!}}target_destination|The next node (if any).}} | |||
= | {{KV|Radius|float|The radius of where the Gonarch can seek this node to go to it.}} | ||
{{KV|Next node|target_destination|The next node (if any).}} | |||
{{KV|Wait after approach|float|How much time to wait for after approaching this nodes (in seconds).}} | {{KV|Wait after approach|float|How much time to wait for after approaching this nodes (in seconds).}} | ||
{{KV|Kill target|target_destination|The entity to remove on reaching this node.}} | {{KV|Kill target|targetname{{!}}target_destination|The entity to remove on reaching this node.}} | ||
{{KV| | {{KV|Fire on approach|targetname{{!}}target_destination|What entity should have its input fired when the Gonarch approaches this node.}} | ||
{{KV|Sequence on approach|targetname{{!}}target_destination|The <code>[[scripted_sequence]]</code> to play on approaching this node.}} | |||
{{KV|Health on approach|float|How much the Gonarch's health should be set to on approaching this node.}} | {{KV|Health on approach|float|How much the Gonarch's health should be set to on approaching this node.}} | ||
{{KV| | {{KV|Sequence before approach|targetname{{!}}target_destination|The <code>[[scripted_sequence]]</code> to play before approaching this node.}} | ||
}} | |||
== Flags == | == Flags == | ||
* 1: Run to node | * 1: Run to node | ||
* 2: Wait indefinitely | * 2: Wait indefinitely | ||
* | == See Also == | ||
* <code>[[info_node_(GoldSource_Engine)|info_node]]</code> - node used for regular navigation | |||
[[Category:Entities]] | [[Category:Entities]] | ||
[[Category:Half-Life]] | |||
[[Category:Half-Life Entities]] |
Revision as of 04:31, 15 June 2018
Template:Hl1 point It is a custom navigation node designed for monster_bigmomma
's movement.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
Big Mamma Node:
- Next node ([todo internal name (i)]) <target_destination|targetname|target_destination>
- The next node (if any).
- Radius ([todo internal name (i)]) <float>
- The radius of where the Gonarch can seek this node to go to it.
- Wait after approach ([todo internal name (i)]) <float>
- How much time to wait for after approaching this nodes (in seconds).
- Kill target ([todo internal name (i)]) <target_destination|targetname|target_destination>
- The entity to remove on reaching this node.
- Fire on approach ([todo internal name (i)]) <target_destination|targetname|target_destination>
- What entity should have its input fired when the Gonarch approaches this node.
- Sequence on approach ([todo internal name (i)]) <target_destination|targetname|target_destination>
- The
scripted_sequence
to play on approaching this node.
- Health on approach ([todo internal name (i)]) <float>
- How much the Gonarch's health should be set to on approaching this node.
- Sequence before approach ([todo internal name (i)]) <target_destination|targetname|target_destination>
- The
scripted_sequence
to play before approaching this node.
Flags
- 1: Run to node
- 2: Wait indefinitely
See Also
info_node
- node used for regular navigation