Weapon mp44: Difference between revisions
Jump to navigation
Jump to search
Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.
(categorization, formatting) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{ent not in fgd}} | {{ent not in fgd}} | ||
[[Image:weapon_mp44.PNG|right|300px|thumb]] | [[Image:weapon_mp44.PNG|right|300px|thumb]] | ||
{{ | {{Entity|weapon_mp44|type=e0|game=Day of Defeat: Source}} | ||
==Entity description== | ==Entity description== |
Revision as of 23:28, 28 April 2023
Entity description
The StG 44 is an automatic rifle used by the Axis Support class.

Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
Outputs
Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.