Monster barney dead: Difference between revisions
Jump to navigation
Jump to search
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
m (categorization) |
GamerDude27 (talk | contribs) m (Use the proper link for "monster_scientist_dead") |
||
| Line 3: | Line 3: | ||
==Entity description== | ==Entity description== | ||
The Black Mesa Security personnel, albeit dead. Serves the same purpose as [[monster_scientist_dead]]. | The Black Mesa Security personnel, albeit dead. Serves the same purpose as [[monster_scientist_dead_(GoldSrc)|monster_scientist_dead]]. | ||
{{NPCNote}} | {{NPCNote}} | ||
Revision as of 09:19, 25 August 2023
monster_barney_dead is a point entity available in Half-Life.
Entity description
The Black Mesa Security personnel, albeit dead. Serves the same purpose as monster_scientist_dead.
Keyvalues
Flags
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.
- Pose ([todo internal name (i)]) <choices>
Value Description 1On back 2On side 3On stomach