$displacementmap: Difference between revisions

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It's the most realistic of all the texture shadowing techniques, but consequently is also the most [[expensive]].
It's the most realistic of all the texture shadowing techniques, but consequently is also the most [[expensive]].


It requires a model compiled with [[$subd]]. For best results use a relatively high tessellation level.


{{TODO|Find when it was added into the engine, the earliest example appears to be in [[Alien Swarm]] although it works in SFM}}
{{TODO|Find when it was added into the engine, the earliest example appears to be in [[Alien Swarm]] although it works in SFM}}

Revision as of 19:58, 6 May 2018

The $displacementmap command is an alternative to $bumpmap that uses a heightmap to give the illusion of depth.

It's the most realistic of all the texture shadowing techniques, but consequently is also the most expensive.

It requires a model compiled with $subd. For best results use a relatively high tessellation level.

Todo: Find when it was added into the engine, the earliest example appears to be in Alien Swarm although it works in SFM

Syntax

$displacementmap <name>

External Links