Item box buckshot: Difference between revisions
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[[ | {{lang|Item box buckshot}} | ||
{{hl2 point|item_box_buckshot}} | [[File:item_box_buckshot.PNG|thumb|250px|right]] | ||
{{hl2 point|item_box_buckshot}} It's a box of 12 gauge buckshot shotgun shells that will provide ammunition for the [[weapon_shotgun|shotgun]]. | |||
Despite the appearance of its model, the amount of ammo the box will provide depends on the current difficulty setting: | Despite the appearance of its model, the amount of ammo the box will provide depends on the current difficulty setting: | ||
{{skill|24|20|12}} | |||
{{code class|CItem_BoxBuckshot|item_ammo.cpp}} | |||
{{KVIO ItemHL2}} |
Revision as of 03:52, 11 September 2018


Template:Hl2 point It's a box of 12 gauge buckshot shotgun shells that will provide ammunition for the shotgun.
Despite the appearance of its model, the amount of ammo the box will provide depends on the current difficulty setting:
- Easy: 24
- Normal: 20
- Hard: 12
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.