Info deathmatch spawn: Difference between revisions
Jump to navigation
Jump to search
Note:As long as the number of deathmatch spawns is the same as the number of players and
m (Added detail.) |
m (fixed header) |
||
Line 1: | Line 1: | ||
{{ | {{Csgo point|info_deathmatch_spawn}} This entity marks a deathmatch spawn point. This is the entity that populates the map when <code>mp_randomspawn</code> is enabled. A standard map should have between 16 and 32 spawn points. They should be placed at least 128 units away from each other and surrounding walls and 16 units off the ground to avoid the player being stuck inside the floor. | ||
{{note|As long as the number of deathmatch spawns is the same as the number of players and <code>mp_randomspawn</code> is enabled, any <code>[[info_player_counterterrorist]]</code> or <code>[[info_player_terrorist]]</code> entities will be ignored.}} | |||
==Keyvalues== | |||
== Keyvalues == | |||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Angles}} | {{KV Angles}} | ||
{{KV|Enabled by default?|bool}} | {{KV|Enabled by default?|bool|Makes entity active and ready to spawn a player the moment the map loads.}} | ||
==Inputs== | ==Inputs== | ||
Line 22: | Line 16: | ||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | {{O Targetname}} | ||
[[Category:Player spawn entities]] | [[Category:Player spawn entities]] |
Revision as of 08:05, 14 June 2018
info_deathmatch_spawn
is a point entity available in Counter-Strike: Global Offensive. This entity marks a deathmatch spawn point. This is the entity that populates the map when
mp_randomspawn
is enabled. A standard map should have between 16 and 32 spawn points. They should be placed at least 128 units away from each other and surrounding walls and 16 units off the ground to avoid the player being stuck inside the floor.

mp_randomspawn
is enabled, any info_player_counterterrorist
or info_player_terrorist
entities will be ignored.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Enabled by default? ([todo internal name (i)]) <boolean>
- Makes entity active and ready to spawn a player the moment the map loads.
Inputs
- SetEnabled <void>
- Sets this spawn point as enabled.
- SetDisabled <void>
- Sets this spawn point as disabled.
- ToggleEnabled <void>
- Toggle the enabled/disabled state of this spawn point.