VScript: Difference between revisions
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* {{l4d2}} [[List of L4D2 Script Functions]] | * {{l4d2}} [[List of L4D2 Script Functions]] | ||
* {{portal2}} [[List of Portal 2 Script Functions]] | * {{portal2}} [[List of Portal 2 Script Functions]] | ||
* {{csgo}} [[List of Counter-Strike: Global Offensive Script Functions]] | |||
*[[Logic_script|logic_script]] | *[[Logic_script|logic_script]] | ||
[[Category:Technical]] | [[Category:Technical]] | ||
[[Category:Scripting]] | [[Category:Scripting]] |
Revision as of 16:58, 15 April 2013
VScript is a virtual machine for scripting that acts as an abstract binding layer between the Source engine and external scripts. According to the Alien Swarm SDK, following scripting languages are, or could be supported in near future:
VScript is currently implemented in Squirrel for these games:
Script files are placed and executed in scripts/vscripts/
inside the game folder.