HDR: Difference between revisions
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The games [[Half-Life 2: Lost Coast]] and [[Day of Defeat: Source]] introduce HDR into [[Source Engine|Source]]. | The games [[Half-Life 2: Lost Coast]] and [[Day of Defeat: Source]] introduce HDR into [[Source Engine|Source]]. | ||
==See Also== | |||
* [[HDR Lighting Basics]] | |||
* [[HDR Lighting Settings]] | |||
* [[HDR Skybox Creation]] | |||
* [[env_tonemap_controller]] | |||
== | ==Links== | ||
* [[Wikipedia:High dynamic range imaging]] | * [[Wikipedia:High dynamic range imaging]] | ||
* [http://www.daionet.gr.jp/~masa/rthdribl/ Real-Time High Dynamic Range Image-Based Lighting] - demonstration for DirectX 9.0 graphics cards. | * [http://www.daionet.gr.jp/~masa/rthdribl/ Real-Time High Dynamic Range Image-Based Lighting] - demonstration for DirectX 9.0 graphics cards. |
Revision as of 19:12, 22 November 2005
HDR stands for High Dynamic Range. Instead of using 8 bit values per channel, HDR uses 16 or even 32 bit values, to allow for a much greater range of colours.
The games Half-Life 2: Lost Coast and Day of Defeat: Source introduce HDR into Source.
See Also
Links
- Wikipedia:High dynamic range imaging
- Real-Time High Dynamic Range Image-Based Lighting - demonstration for DirectX 9.0 graphics cards.