HDR: Difference between revisions

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The games [[Half-Life 2: Lost Coast]] and [[Day of Defeat: Source]] introduce HDR into [[Source Engine|Source]].
The games [[Half-Life 2: Lost Coast]] and [[Day of Defeat: Source]] introduce HDR into [[Source Engine|Source]].


{{TODO|Put links to the new HDR stuff}}
==See Also==
* [[HDR Lighting Basics]]
* [[HDR Lighting Settings]]
* [[HDR Skybox Creation]]
* [[env_tonemap_controller]]


==See Also==
==Links==
* [[Wikipedia:High dynamic range imaging]]
* [[Wikipedia:High dynamic range imaging]]
* [http://www.daionet.gr.jp/~masa/rthdribl/ Real-Time High Dynamic Range Image-Based Lighting] - demonstration for DirectX 9.0 graphics cards.
* [http://www.daionet.gr.jp/~masa/rthdribl/ Real-Time High Dynamic Range Image-Based Lighting] - demonstration for DirectX 9.0 graphics cards.

Revision as of 19:12, 22 November 2005

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HDR stands for High Dynamic Range. Instead of using 8 bit values per channel, HDR uses 16 or even 32 bit values, to allow for a much greater range of colours.

The games Half-Life 2: Lost Coast and Day of Defeat: Source introduce HDR into Source.

See Also

Links