Black Mesa (Source): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
Line 1: Line 1:
[[Category:HL2_Third_Party_Mods]]  
[[Category:HL2_Third_Party_Mods]]  
[[Category:HL2 Third Party Mods]]
[[Image:Mr4_st1_rmdam.jpg|thumb|375px|right|Surface Tension - click to enlarge]]
[[Image:Ms c1a3 1.jpg|thumb|375px|right|We've Got Hostiles - click to enlarge]]
[[Image:Mr3 bounce1.jpg|thumb|375px|right|Bounce, Multiplayer DeathMatch Level - click to enlarge]]
[[Image:Mr1 humangrunt.jpg|thumb|375px|right|U.S. Marine Render- click to enlarge]]
[[Image:Mr2 gargantua.jpg|thumb|375px|right|Xenain Gargantua Render - click to enlarge]]
[[Image:Ms concept st.jpg|thumb|375px|right|Surface Tension Dam Sequence Conceptual Art - click to enlarge]]
==Overview==
==Overview==
{{AlphaModSmall|engine=Source|download=}}
{{AlphaModSmall|engine=Source|download=}}
Line 8: Line 17:
[[Black Mesa: Source]] was built and founded on the principle that [[Half-Life: Source]] did not do the original title enough credit, regardless of the true intentions laid out with the release of [[Half-Life: Source]] by [[Valve Software]].  Subsequently in [[Wikipedia:2004#November|November 2004]], [[Black Mesa: Source]] was founded and set out to reconstruct the original title, giving it the new environments, models, and abilities it deserved on the [[Source]] engine.  This total conversion will not require [[Half-Life: Source]] installed on your system to play, only a legitimate and working version of [[Half-Life 2]].  At the present time, [[Valve Software]] is not associated or involved with the development of this project.
[[Black Mesa: Source]] was built and founded on the principle that [[Half-Life: Source]] did not do the original title enough credit, regardless of the true intentions laid out with the release of [[Half-Life: Source]] by [[Valve Software]].  Subsequently in [[Wikipedia:2004#November|November 2004]], [[Black Mesa: Source]] was founded and set out to reconstruct the original title, giving it the new environments, models, and abilities it deserved on the [[Source]] engine.  This total conversion will not require [[Half-Life: Source]] installed on your system to play, only a legitimate and working version of [[Half-Life 2]].  At the present time, [[Valve Software]] is not associated or involved with the development of this project.


[[Image:Mr4_st1_rmdam.jpg|thumb|right|Remake of the Surface Tension dam by RabidMonkey.]]
==Details==
Some other mentionable aspects are the complete redevelopment of all 18 chapters, Hazard Course and DeathMatch aspects of the original Half-Life game (adding to more than 75 bsps of level beauty), a completely original soundtracking bringing to life Half-Life's themes and feelings we have come to love, and an unpresendented level of professionalism, quality and talent put into the total conversion by some of the most talented Souce Engine Developers. The Marines will now act as one as they plan, follow through and attempt to destroy everything in their path; the assassin's deadly abilities will be matched only by their polygon count; and, the environment and level design will give you the most evolving and immersive experience on the Source engine.


==Updates==
==Updates==

Revision as of 14:54, 20 November 2005

Surface Tension - click to enlarge
File:Ms c1a3 1.jpg
We've Got Hostiles - click to enlarge
File:Mr3 bounce1.jpg
Bounce, Multiplayer DeathMatch Level - click to enlarge
File:Mr1 humangrunt.jpg
U.S. Marine Render- click to enlarge
Xenain Gargantua Render - click to enlarge
File:Ms concept st.jpg
Surface Tension Dam Sequence Conceptual Art - click to enlarge


Overview

Development.png

This mod for Source is currently in development.

Run. Think. Shoot. Live. Source.

Half-Life 2 Black Mesa: Source is the Half-Life 2 total conversion of the original Half-Life game. Utilizing the Source engine and its endless array of possibilities and powers, Black Mesa: Source will throw you into the world that started the Half-Life continuum and introduced Gordon Freeman to the world as a gun-toting, bullet-dodging Ph.D. in Theoretical Physics.

Black Mesa: Source was built and founded on the principle that Half-Life: Source did not do the original title enough credit, regardless of the true intentions laid out with the release of Half-Life: Source by Valve Software. Subsequently in November 2004, Black Mesa: Source was founded and set out to reconstruct the original title, giving it the new environments, models, and abilities it deserved on the Source engine. This total conversion will not require Half-Life: Source installed on your system to play, only a legitimate and working version of Half-Life 2. At the present time, Valve Software is not associated or involved with the development of this project.

Details

Some other mentionable aspects are the complete redevelopment of all 18 chapters, Hazard Course and DeathMatch aspects of the original Half-Life game (adding to more than 75 bsps of level beauty), a completely original soundtracking bringing to life Half-Life's themes and feelings we have come to love, and an unpresendented level of professionalism, quality and talent put into the total conversion by some of the most talented Souce Engine Developers. The Marines will now act as one as they plan, follow through and attempt to destroy everything in their path; the assassin's deadly abilities will be matched only by their polygon count; and, the environment and level design will give you the most evolving and immersive experience on the Source engine.

Updates

Special thanks goes out to HLFallout.net for allowing us to link to their news posts.

More information, media and frequent updates can be seen on our website. Offical Website

4384 ModDB page