SFM/Working with objects: Difference between revisions
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Revision as of 15:27, 27 June 2012
When you want to add an object (like a prop or a light) to a particular shot, you do so by creating an animation set for it in the Animation Set Editor.

You can add animation sets for various kinds of objects: character and prop models, lights, cameras, and particle systems.
You can also add animation sets for elements from gameplay you've recorded, as a way to make those elements visible in the Animation Set Editor so you can modify their animation.
After you've created an animation set, you can select specific controls inside that animation set to modify your object's animation.
