Logic active autosave: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(-added class hierarchy, internal names, cleanup) |
||
Line 1: | Line 1: | ||
{{CD|CLogicActiveAutosave|file1=logicentities.cpp}} | |||
{{base point|logic_active_autosave}} | {{base point|logic_active_autosave}} | ||
It is used to look for opportunities to autosave. | It is used to look for opportunities to autosave. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Initiation Hit Points|integer|Start looking for an opportunity to save if player drops below this hitpoint level.}} | {{KV|Initiation Hit Points|intn=MinimumHitPoints|integer|Start looking for an opportunity to save if player drops below this hitpoint level.}} | ||
{{KV|Trigger Hit Points|integer|If started looking for an opportunity, save when hitpoints reach this level.}} | {{KV|Trigger Hit Points|intn=TriggerHitPoints|integer|If started looking for an opportunity, save when hitpoints reach this level.}} | ||
{{KV|Time to trigger|float|If > 0, how long to try and get a save off before giving up}} | {{KV|Time to trigger|intn=TimeToTrigget|float|If > 0, how long to try and get a save off before giving up}} | ||
{{KV|Dangerous time|float|If 0, just autosave. Otherwise, do an autosavedangerous with this time threshold}} | {{KV|Dangerous time|intn=DangerousTime|float|If 0, just autosave. Otherwise, do an autosavedangerous with this time threshold}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
== Inputs == | == Inputs == | ||
{{I EnableDisable}} | |||
{{I | |||
Revision as of 15:44, 6 November 2022
![]() |
---|
CLogicActiveAutosave |
![]() |
It is used to look for opportunities to autosave.
Keyvalues
- Initiation Hit Points (MinimumHitPoints) <integer>
- Start looking for an opportunity to save if player drops below this hitpoint level.
- Trigger Hit Points (TriggerHitPoints) <integer>
- If started looking for an opportunity, save when hitpoints reach this level.
- Time to trigger (TimeToTrigget) <float>
- If > 0, how long to try and get a save off before giving up
- Dangerous time (DangerousTime) <float>
- If 0, just autosave. Otherwise, do an autosavedangerous with this time threshold
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.