Counter-Strike: Global Offensive Level Creation: Difference between revisions
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== Getting started == | |||
* '''[[Authoring_Tools/SDK_(CSGO)|Downloading and Installing the Counter-Strike: Global Offensive Authoring Tools]]''' | |||
== General == | == General == | ||
* [[How To Develop A Map That Works]] | * [[How To Develop A Map That Works]] | ||
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* [[Map prefixes]] | * [[Map prefixes]] | ||
* [[Counter-Strike: Global Offensive Sky List|List of CS:GO Skies]] | * [[Counter-Strike: Global Offensive Sky List|List of CS:GO Skies]] | ||
* [[Counter-Strike: Global Offensive Textures and Decals|List of CS: | * [[Counter-Strike: Global Offensive Textures and Decals|List of CS:GO Textures and Decals]] | ||
== See Also == | == See Also == |
Revision as of 03:37, 18 August 2012
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This article focuses on Counter-Strike: Global Offensive level design using its authoring tools. For general mapping tutorials, see Category:Level Design.
Getting startedGeneral
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ReferenceSee Also |