Ricochet Level Creation/Jump arrow: Difference between revisions
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# Make pyramid off new block using the Vertex Tool. | # Make pyramid off new block using the Vertex Tool. | ||
# Remove the top half of the pyramid using the Clipping Tool. | # Remove the top half of the pyramid using the Clipping Tool. | ||
# Paint top and bottom sides with <code>+0ARROW1</code> texture. Rotate texture to same direction as brush, | # Paint top and bottom sides with <code>+0ARROW1</code> texture. Rotate texture to same direction as brush, set texture X scale to 1.25, Y scale to 0.6 and press Center on texture application window. Paint left and right sides with <code>+0SQUARE1</code> texture with 180° rotation and Fit button pressed. | ||
# Place <code>trigger_jump</code> brush entity above jump arrow. Set <code>[[info_target]]</code> of the target pad or jump pad as Target keyvalue, and Height to the height difference between two pads, usually 128. | # Place <code>trigger_jump</code> brush entity above jump arrow. Set <code>[[info_target]]</code> of the target pad or jump pad as Target keyvalue, and Height to the height difference between two pads, usually 128. | ||
# Rotate the arrow and trigger and attach them to pad. | # Rotate the arrow and trigger and attach them to pad. |
Revision as of 10:22, 4 April 2012
Players in Ricochet can only jump using jump arrows and jump pads.
Jump arrow
- Cut the area where you what to attach jump arrow at off pad using the Clipping Tool or the Vertex Tool.
- Create 80x36 32 units tall block and make it
func_wall
. - Make pyramid off new block using the Vertex Tool.
- Remove the top half of the pyramid using the Clipping Tool.
- Paint top and bottom sides with
+0ARROW1
texture. Rotate texture to same direction as brush, set texture X scale to 1.25, Y scale to 0.6 and press Center on texture application window. Paint left and right sides with+0SQUARE1
texture with 180° rotation and Fit button pressed. - Place
trigger_jump
brush entity above jump arrow. Setinfo_target
of the target pad or jump pad as Target keyvalue, and Height to the height difference between two pads, usually 128. - Rotate the arrow and trigger and attach them to pad.
Jump pad
- Create 112x32x96 block. Place it 96" above platform.
- Make a pyramid off the block.
- Paint pyramid sides with +0ARROW1 texture, back side with BLACK texture.
- Put info_target and trigger_jump at the spike. Set info_target from target pad as trigger_jump's Target keyvalue.
- Rotate the arrow and trigger.