Ricochet Level Creation/Jump arrow: Difference between revisions

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== Jump arrow ==
== Jump arrow ==
# Cut the area where you what to attach jump arrow at off pad using the Clipping Tool or the Vertex Tool.
# Cut the area where you what to attach jump arrow at off pad using the Clipping Tool or the Vertex Tool.
# Create 80x32x32 block and make it <code>[[func_wall]]</code>.
# Create 80x36 32 units tall block and make it <code>[[func_wall]]</code>.
# Make pyramid off new block using the Vertex Tool.
# Make pyramid off new block using the Vertex Tool.
# Remove the top half of the pyramid using the Clipping Tool.
# Remove the top half of the pyramid using the Clipping Tool.

Revision as of 10:08, 4 April 2012

Ricochet Level Creation

Players in Ricochet can only jump using jump arrows and jump pads.

Jump arrow

  1. Cut the area where you what to attach jump arrow at off pad using the Clipping Tool or the Vertex Tool.
  2. Create 80x36 32 units tall block and make it func_wall.
  3. Make pyramid off new block using the Vertex Tool.
  4. Remove the top half of the pyramid using the Clipping Tool.
  5. Paint top and bottom sides with +0ARROW1 texture. Rotate texture to same direction as brush, then click Fit on texture application window. Paint left and right sides with +0SQUARE1 texture with 180° rotation and Fit button clicked.
  6. Place trigger_jump brush entity above jump arrow. Set info_target of the target pad or jump pad as Target keyvalue, and Height to the height difference between two pads, usually 128.
  7. Rotate the arrow and trigger and attach them to pad.

Jump pad

  1. Create 112x32x96 block. Place it 96" above platform.
  2. Make a pyramid off the block.
  3. Paint pyramid sides with +0ARROW1 texture, back side with BLACK texture.
  4. Put info_target and trigger_jump at the spike. Set info_target from target pad as trigger_jump's Target keyvalue.
  5. Rotate the arrow and trigger.