Asw holdout mode: Difference between revisions
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Kestrelguy (talk | contribs) m (added language bar. also some formatting.) |
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{{lang|{{PAGENAME}}}} | |||
{{stub}} | {{stub}} | ||
{{as point|asw_holdout_mode}} | {{as point|asw_holdout_mode}} It causes the map to run in Holdout Mode. This mode is much like a survival mode where waves of enemies continuously attack the player. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Holdout Filename|string|This is the filename of the holdout script that defines the waves, etc. Assumes a path of <tt>resource\Holdout\</tt>.}} | |||
{{KV|Holdout Filename|string|This is the filename of the holdout script that defines the waves, etc. | {{KV BaseEntity}} | ||
== Inputs == | == Inputs == | ||
{{IO|UnlockResupply|Tells the holdout that you want to let the player resupply at the end of the round.}} | {{IO|UnlockResupply|Tells the holdout that you want to let the player resupply at the end of the round.}} | ||
{{I BaseEntity}} | |||
== Outputs == | == Outputs == | ||
{{IO|OnAnnounceWave01|to=OnAnnounceWave10|Fired when Wave01–10 is announced.}} | |||
{{IO|OnAnnounceWave01|to=OnAnnounceWave10|Fired when | |||
{{IO|OnAnnounceWaveDefault|Fired when any wave is announced.}} | {{IO|OnAnnounceWaveDefault|Fired when any wave is announced.}} | ||
{{IO|OnWave01|to=OnWave10|Fired when | {{IO|OnWave01|to=OnWave10|Fired when Wave01–10 starts.}} | ||
{{IO|OnWaveDefault|Fired at the start of all waves.}} | {{IO|OnWaveDefault|Fired at the start of all waves.}} | ||
{{O BaseEntity}} |
Revision as of 09:24, 25 May 2022


Template:As point It causes the map to run in Holdout Mode. This mode is much like a survival mode where waves of enemies continuously attack the player.
Keyvalues
- Holdout Filename ([todo internal name (i)]) <string>
- This is the filename of the holdout script that defines the waves, etc. Assumes a path of resource\Holdout\.
Inputs
- UnlockResupply
- Tells the holdout that you want to let the player resupply at the end of the round.
Outputs
- OnAnnounceWave01 to OnAnnounceWave10
- Fired when Wave01–10 is announced.
- OnAnnounceWaveDefault
- Fired when any wave is announced.
- OnWave01 to OnWave10
- Fired when Wave01–10 starts.
- OnWaveDefault
- Fired at the start of all waves.