Item ammo smg1 grenade: Difference between revisions

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{{DISPLAYTITLE:item_ammo_smg1_grenade}}
{{lang|Item ammo smg1 grenade}}
[[Image:item_ammo_smg1_grenade.jpg|thumb|200px|right|Submachine gun grenade.]]
[[File:item_ammo_smg1_grenade.jpg|thumb|200px|right|Submachine gun grenade.]]
{{hl2 point|item_ammo_smg1_grenade}}
{{hl2 point|item_ammo_smg1_grenade}} It's an explosive grenade, providing secondary ammunition for the [[weapon_smg1|submachine gun]]. The entity will always provide just 1 single grenade regardless of the current difficulty setting.


==Entity description==
{{code class|CItem_AR2_Grenade|item_ammo.cpp}}
An explosive grenade, providing secondary ammunition for the [[weapon_smg1|submachine gun]]. The [[entity]] will always provide 1 grenade regardless of the current difficulty setting.


==Keyvalues==
{{KVIO ItemHL2}}
* {{KV Item}}
 
==Inputs==
* {{I Item}}
 
==Outputs==
* {{O Item}}
 
[[Category:Items]]

Revision as of 03:41, 11 September 2018

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Submachine gun grenade.

Template:Hl2 point It's an explosive grenade, providing secondary ammunition for the submachine gun. The entity will always provide just 1 single grenade regardless of the current difficulty setting.

C++ In code, it is represented by theCItem_AR2_Grenadeclass, defined in theitem_ammo.cppfile.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.