Prop physics respawnable: Difference between revisions
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Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
(cleanup) |
m (Fixed a "Respawn time" template typo and the "Ammount" typo.) |
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Line 7: | Line 7: | ||
{{KV BasePropPhysics}} | {{KV BasePropPhysics}} | ||
{{KV RenderFields}} | {{KV RenderFields}} | ||
{{KV|Respawn time|int| | {{KV|Respawn time|int|Amount in seconds this prop will respawn after it breaks.}} | ||
== Flags == | == Flags == |
Revision as of 07:33, 26 September 2017
Entity description
This entity is the same as prop_physics, but it respawns after set time.
Keyvalues

RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
- Respawn time ([todo internal name (i)]) <integer>
- Amount in seconds this prop will respawn after it breaks.
Flags

Inputs
- Ignite
- Ignite, burst into flames.
- IgniteLifetime <float >
Ignite
with the given lifetime.Todo: Before the flames extinguish, or before health reaches zero?
- IgniteNumHitboxFires <integer >
Ignite
with the given number of hitbox fires.
- IgniteHitboxFireScale <float >
Ignite
with the given hitbox fire scale.

RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.
Outputs

See also
prop_physics - Normal prop_physics entity.