Item ammo ar2 large: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (removed {{DISPLAYTITLE}}, covered by the hl2 point template)
Line 1: Line 1:
{{DISPLAYTITLE:item_ammo_ar2_large}}
[[Image:Item_ammo_ar2.jpg|thumb|200px|right|The item_ammo_ar2_large looks exactly identical to the [[item_ammo_ar2]] seen here.]]
[[Image:Item_ammo_ar2.jpg|thumb|200px|right|The item_ammo_ar2_large looks exactly identical to the [[item_ammo_ar2]] seen here.]]
{{hl2 point|item_ammo_ar2_large}}
{{hl2 point|item_ammo_ar2_large}}

Revision as of 02:30, 1 August 2018

The item_ammo_ar2_large looks exactly identical to the item_ammo_ar2 seen here.

Template:Hl2 point

Entity description

A large clip of pulse ammo for the Overwatch pulse rifle, providing 60 pulses regardless of the current difficulty setting.

Keyvalues

  • Item:

Inputs

  • Item:

Outputs

  • Item:
OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.

See also