Tf logic holiday: Difference between revisions
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==Inputs== | ==Inputs== | ||
{{I Targetname}} | {{I Targetname}} | ||
{{IO|SetHalloweenUsingSpells|Disable/Enable spells for this map. Only works on Halloween maps. (0 disable, 1 enable){{note|This only affects whether or not spells appear on the HUD. Spells themselves will work regardless.}}|param=integer}} | |||
{{IO|Halloween2013TeleportToHell|Teleport all players to hell.|param=string}} | |||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | {{O Targetname}} |
Revision as of 09:41, 12 November 2013
tf_logic_holiday
is a point entity available in Team Fortress 2.
Entity description
Controls special events in the game.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Holiday ([todo internal name (i)]) <choices>
- Controls the special events.
Value Description None No special event. Birthday Setting to this enables the use of Birthday-restricted gear on the map. In addition, all actions which would normally draw blood will produce random party effects and there is a chance of a birthday beach ball spawning on the map. Halloween Setting to this enables the use of Halloween-restricted gear on the map as well as causes halloween candy (which provides a brief mini-crit effect when collected) to randomly drop from killed players.
Todo: See if there are other effects associated with the events.
Inputs
- SetHalloweenUsingSpells <integer >
- Disable/Enable spells for this map. Only works on Halloween maps. (0 disable, 1 enable)
Note:This only affects whether or not spells appear on the HUD. Spells themselves will work regardless.
- Halloween2013TeleportToHell <string >
- Teleport all players to hell.