Talk:Source VMT Editor: Difference between revisions

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If anyone has more information or a tutorial regarding this please add
If anyone has more information or a tutorial regarding this please add
:I'll be adding info when I can. Through use of the editor I've noticed that you can actually do things you can't manually editing vmt's, such as defining a 2nd bumpmap scale. I am not sure why manually editing vmts and editing them via the Editor saves the process differently, or rather the actual vmt.--[[User:MrFourVideoCards|MrFourVideoCards]] 02:32, 3 January 2012 (PST)
:I'll be adding info when I can. Through use of the editor I've noticed that you can actually do things you can't manually editing vmt's, such as defining a 2nd bumpmap scale. I am not sure why manually editing vmts and editing them via the Editor saves the process differently, or rather the actual vmt.--[[User:MrFourVideoCards|MrFourVideoCards]] 02:32, 3 January 2012 (PST)
Currntly the material Editor for Alien Swarm is largely bugged and crash prone. Trying to figure out if there is a possible solution to correct this problem.--[[User:Kwp17pitts|Kwp17pitts]] 21:02, 17 January 2012 (PST)

Revision as of 22:02, 17 January 2012

In the works of writing up information for the Material Editor--Kwp17pitts 23:41, 1 January 2012 (PST) If anyone has more information or a tutorial regarding this please add

I'll be adding info when I can. Through use of the editor I've noticed that you can actually do things you can't manually editing vmt's, such as defining a 2nd bumpmap scale. I am not sure why manually editing vmts and editing them via the Editor saves the process differently, or rather the actual vmt.--MrFourVideoCards 02:32, 3 January 2012 (PST)

Currntly the material Editor for Alien Swarm is largely bugged and crash prone. Trying to figure out if there is a possible solution to correct this problem.--Kwp17pitts 21:02, 17 January 2012 (PST)