Player speedmod: Difference between revisions

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{{DISPLAYTITLE:player_speedmod}}
{{hl2 point|player_speedmod}}


{{DISPLAYTITLE:player_speedmod}}
==Entity description==
==Entity Description==
Speeds up or slows down player velocity over time (slow motion / fast forward.) To disable it, fire the input "ModifySpeed 1.0" to reset the speed multiplier.
Speeds up or slows down player velocity over time (slow motion / fast forward.) To disable it, fire the input "ModifySpeed 1.0" to reset the speed multiplier.


Using player_speedmod will always disable the flashlight. To enable the flashlight even as player_speedmod is active: right after firing the ModifySpeed input, fire an "EnableFlashlight" input to !player.
{{Note|Using player_speedmod will always disable the flashlight. To enable the flashlight even as player_speedmod is active: right after firing the ModifySpeed input, fire an "EnableFlashlight" input to !player.}}


==Keyvalues==
==Keyvalues==
* {{KV Targetname}}
{{KV Targetname}}


== Flags ==
== Flags ==
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==Inputs==
==Inputs==
* {{I Targetname}}
{{I Targetname}}
* '''ModifySpeed <float>'''
{{IO|ModifySpeed|Modifies player speed by X amount.|param=float}}
: Modifies player speed by X amount.


==Outputs==
==Outputs==

Revision as of 14:05, 9 February 2012

Template:Hl2 point

Entity description

Speeds up or slows down player velocity over time (slow motion / fast forward.) To disable it, fire the input "ModifySpeed 1.0" to reset the speed multiplier.

Note.pngNote:Using player_speedmod will always disable the flashlight. To enable the flashlight even as player_speedmod is active: right after firing the ModifySpeed input, fire an "EnableFlashlight" input to !player.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  • 1 : Suppress weapons
  • 2 : Suppress HUD
  • 4 : Suppress jump
  • 8 : Suppress duck
  • 16 : Suppress use
  • 32 : Suppress sprint
  • 64 : Suppress attack
  • 128 : Suppress zoom

Inputs

ModifySpeed <floatRedirectInput/float>
Modifies player speed by X amount.

Outputs