Game intro viewpoint: Difference between revisions
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(Added some Keyvalues) |
(→Keyvalues: fixed one TODO) |
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{{KV|Game Event fire delay|float}} | {{KV|Game Event fire delay|float}} | ||
{{KV|Game Event data|integer}} | {{KV|Game Event data|integer}} | ||
{{KV|FOV|float}} | {{KV|[[FOV]]|float|Maximum angle between the peripherals of the camera's vision.}} | ||
==See also== | ==See also== | ||
[[Info observer point]] | [[Info observer point]] |
Revision as of 23:49, 13 June 2018
game_intro_viewpoint
is a point entity available in Team Fortress 2.
Entity description
This marks a viewpoint in the intro camera for Team Fortress 2 players. Creates a "camera" from whose perspective you get images displayed as long as you have no team joined. With several game_intro_viewpoints all appear for a certain time in turn.
Note:This does not appear to work correctly, you should instead use Info observer point.
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Team ([todo internal name (i)]) <choices>
- Team
- 0 : None (Shared)
- 2 : Red
- 3 : Blue
- Step Number. Intro starts at 1. ([todo internal name (i)]) <integer>
- The number of viewpoints in the series of all game_intro_viewpoints. These are displayed in sequence.
- Time to spend here. ([todo internal name (i)]) <float>
- The time that the image should be displayed before the next one comes.
- FOV ([todo internal name (i)]) <float>
- Maximum angle between the peripherals of the camera's vision.