Game intro viewpoint: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Added some Keyvalues)
(→‎Keyvalues: fixed one TODO)
Line 17: Line 17:
{{KV|Game Event fire delay|float}}
{{KV|Game Event fire delay|float}}
{{KV|Game Event data|integer}}
{{KV|Game Event data|integer}}
{{KV|FOV|float}}
{{KV|[[FOV]]|float|Maximum angle between the peripherals of the camera's vision.}}


==See also==
==See also==
[[Info observer point]]
[[Info observer point]]

Revision as of 23:49, 13 June 2018

Team Fortress 2 game_intro_viewpoint is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

This marks a viewpoint in the intro camera for Team Fortress 2 players. Creates a "camera" from whose perspective you get images displayed as long as you have no team joined. With several game_intro_viewpoints all appear for a certain time in turn.

Note.pngNote:This does not appear to work correctly, you should instead use Info observer point.

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Team ([todo internal name (i)]) <choices>
Team
  • 0 : None (Shared)
  • 2 : Red
  • 3 : Blue
Step Number. Intro starts at 1. ([todo internal name (i)]) <integer>
The number of viewpoints in the series of all game_intro_viewpoints. These are displayed in sequence.
Time to spend here. ([todo internal name (i)]) <float>
The time that the image should be displayed before the next one comes.
Hint Message Here ([todo internal name (i)]) <integer>
A message appears with the image.
Game Event fire delay ([todo internal name (i)]) <float>
Game Event data ([todo internal name (i)]) <integer>
FOV ([todo internal name (i)]) <float>
Maximum angle between the peripherals of the camera's vision.

See also

Info observer point