Func dustcloud: Difference between revisions
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Note:The nodraw texture can also be used, but not recommended.
Note:Fourth number effects transparency after reload.
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(→Keyvalues: fixed desciptions) |
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== Keyvalues == | == Keyvalues == | ||
{{KV|Alpha|integer | {{KV|Alpha|integer|Transparency of the particles. 0 means that they are invisible, 255 it's totally visible.}} | ||
Transparency of the particles. 0 means that they are invisible, 255 it's totally visible. | {{KV|Minimum Particle Size|string|Particles are spawned in random sizes, this value determinates the minimum size they can be.}} | ||
{{KV|Minimum Particle Size|string | {{KV|Maximum Particle Size|string|This value determinates the maximum size the particles can be.}} | ||
Particles are spawned in random sizes, this value determinates the minimum size they can be. | |||
{{KV|Maximum Particle Size|string | |||
This value determinates the maximum size the particles can be. | |||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV BModelParticleSpawner}} | {{KV BModelParticleSpawner}} |
Revision as of 11:31, 19 November 2011
Template:Base brush It spawns a translucent dust cloud within its volume.
- Make sure you use the trigger texture with this entity.

Keyvalues
- Alpha ([todo internal name (i)]) <integer>
- Transparency of the particles. 0 means that they are invisible, 255 it's totally visible.
- Minimum Particle Size ([todo internal name (i)]) <string>
- Particles are spawned in random sizes, this value determinates the minimum size they can be.
- Maximum Particle Size ([todo internal name (i)]) <string>
- This value determinates the maximum size the particles can be.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
BModelParticleSpawner:
- Start Disabled (StartDisabled) <boolean>
- Suspend spawning particles after spawning ? Default value is 0
- Particle Color (R G B) (Color) <color255>
- Color of the particles.
- Particle Per Second (SpawnRate) <integer>
- Number of particles to spawn, per second.

- Maximum Particle Speed (SpeedMax) <string>
- Maximum speed that the particles can move after spawning.
- Minimum Particle Lifetime (LifetimeMin) <string>
- Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
- Maximum Particle Lifetime (LifetimeMax) <string>
- Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
- Maximum Visible Distance (DistMax) <integer>
- Maximum distance at which particles are visible. They fade to translucent at this distance.
- Frozen (Frozen) <boolean>
- Spawn the number of particles in SpawnRate immediately, and then go inactive ? Default value is 0
Inputs
BModelParticleSpawner:
- TurnOn
- Turn on.
- TurnOff
- Turn off.
Outputs
See also
- func_dustmotes
- Dust, Fog & Smoke
- Wind and Dust - example VMF w/ explanation.