Weapon shotgun spas spawn: Difference between revisions
		
		
		
		
		
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				 (Discarded {{WeaponSpawn}} ||| Added new categories (weapons))  | 
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{{l4d2 point|weapon_shotgun_spas_spawn}} It is a possible spawn point for a SPAS shotgun.  | {{l4d2 point|weapon_shotgun_spas_spawn}} It is a possible spawn point for a SPAS-12 shotgun, called as a "Combat Shotgun" by the game instructor. Despite thid, players prefer to use the "Spas-12" name for this weapon.  | ||
{{WeaponSpawn}}  | == Keyvalues ==  | ||
{{KV WeaponSpawn}}  | |||
{{KV BaseEntity|l4d2=1}}  | |||
== Flags ==  | |||
{{Fl WeaponSpawn}}  | |||
== Inputs ==  | |||
{{I WeaponSpawn}}  | |||
== Outputs ==  | |||
{{O WeaponSpawn}}  | |||
[[Category:Weapons]]  | |||
[[Category:Left 4 Dead 2 Weapons]]  | |||
Revision as of 12:32, 1 August 2022
Template:L4d2 point It is a possible spawn point for a SPAS-12 shotgun, called as a "Combat Shotgun" by the game instructor. Despite thid, players prefer to use the "Spas-12" name for this weapon.
Keyvalues
- Count (count) <integer>
 - Max number of weapons given before disappearing.
 
- Weapon Skin (weaponskin) <integer>
 - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
 
- Glow Range (glowrange) <float>
 - Set a custom glow range for this spawner. 0 means use the default range.
 
- Glow Backface Multiple (glowbackfacemult)  <float> (only in 
) !FGD - If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
 
Flags
- Enable Physics : [1]
 
- Must Exist : [2]