Prop minigun: Difference between revisions
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== Entity description == | == Entity description == | ||
A mounted gun players can +USE. The entity is available in both [[Left 4 Dead]] and [[Left 4 Dead 2]]. | A mounted gun players can +USE. The entity is available in both [[Left 4 Dead]] and [[Left 4 Dead 2]]. | ||
<onlyinclude> | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Max yaw|float|Max yaw the gun can be turned.}} | {{KV|Max yaw|float|Max yaw the gun can be turned.}} | ||
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{{IO|OnFireStop|Fired when the minigun has stopped firing.}} | {{IO|OnFireStop|Fired when the minigun has stopped firing.}} | ||
{{O prop_dynamic_base}} | {{O prop_dynamic_base}} | ||
</onlyinclude> | |||
== See also == | == See also == | ||
* [[prop_mounted_machine_gun]] | * [[prop_mounted_machine_gun]] |
Revision as of 15:20, 12 August 2011
Entity description
A mounted gun players can +USE. The entity is available in both Left 4 Dead and Left 4 Dead 2.
Keyvalues
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Flags
Inputs
Template:I prop dynamic base EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnFireStart
- Fired when the minigun has spun up and is starting firing.
- OnFireStop
- Fired when the minigun has stopped firing.